RimWorld

RimWorld

74 ratings
Stabilize Bleeding
   
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Mod, 1.6
File Size
Posted
Updated
370.110 KB
9 Jul @ 9:37am
20 Jul @ 2:04pm
6 Change Notes ( view )

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Stabilize Bleeding

Description
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.

Adds a "Stop bleeding on [Pawn]" option to the right-click context menu when selecting a doctor and clicking on a downed pawn with bleeding wounds.

Unlike vanilla medical treatment, this focuses specifically on stabilizing bleeding injuries.

Doctors will not use medicine, nor waste the time to find some as this is intended as an emergency action to avoid pawns bleeding out.

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Originally, this mod was supposed to be an update to the 'Stabilize' mod that I wanted to update to 1.6, but I seen it was overlapping with the vanilla 'Tend Here' function pretty much, and didn't have much use anymore.

So I thought that shifting this to be about stabilizing bleeding wounds specifically would be a mod I would love to have myself.

Due to this, I had to rewrite the mod entirely, so this will be it's own entity from now on.

Credit to the original mod 'Stabilize' and the inspiration for this below.
Original Mod Link: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2023407836
24 Comments
Captain Shitface  [author] 14 hours ago 
@2974356490 Fixed this issue
Captain Shitface  [author] 16 Jul @ 10:50am 
@Phollus Yep! Whatever you can use the vanilla 'Tend Here' function on, you can use this on
Phollus 16 Jul @ 10:40am 
can we stabilize enemies too?
Captain Shitface  [author] 16 Jul @ 7:16am 
Pushed an update to allow you to stabilize bleeding when undrafted as well :)
Captain Shitface  [author] 16 Jul @ 2:25am 
@2974356490 Going to need more info than that,. What mods are you running? What context was the situation? What's the full error message? If you can add me and let me know, I'd appreciate it.
2974356490 15 Jul @ 12:51pm 
Error in FloatMenuWorker FloatMenuOptionProvider_Stabilize:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 875881A8]
at Stabilize.FloatMenuOptionProvider_Stabilize.AppliesInt (RimWorld.FloatMenuContext context) [0x00029] in <7b436c347a994699b98df6c06d16cd04>:0
Judge Dread 14 Jul @ 6:55pm 
@derg to be fair, tending in the field requires drafting in base game anyway. it's just an inherent thing.
Derg Zaks 14 Jul @ 3:52pm 
this mod doesnt seem to have any settings, i dont like that you have to be drafted to do it
Woogz 14 Jul @ 11:25am 
@Captain Shitface - I see, thanks !
Captain Shitface  [author] 14 Jul @ 8:49am 
@Woogz It works exactly like the Vanilla 'Tend Here' function, so you'll have to be drafted for it. I'll probably push a patch here in a bit to make it visible even without drafting though