Ravenfield

Ravenfield

106 ratings
Bashuur Harbor
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
57.390 MB
10 Jul @ 7:12am
1 Change Note ( view )

Subscribe to download
Bashuur Harbor

In 1 collection by Tony pepperoni
Micheal Williams' Collection of Maps
4 items
Description
Map Summary

Push into the port city of Bashuur in a brutal combined-arms assault to take control of this vital foothold. Battle through the dense urban streets or flank along the dusty foot hills to secure your victory on the battlefield of Bashuur Harbor.


Level Description

This medium-sized desert map focuses on vehicle and infantry gameplay. This map allows for a converging ground-sea offensive; Naval and air assets deploy from the East, while ground forces push in from the South. This map employs ample cover, varied terrain and separated sight lines so that you won’t be harassed from range without any recourse. Inspired by classic Battlefield 2 and Battlefield 3 maps like Road to Jalalabad and Gulf of Oman, the layout follows a traditional Conquest structure. Each team begins with two pre-captured control points, with five neutral objectives spaced closely to maintain a steady pace and keep you near the action. Most gunfights will take place in mid to close range distances, with areas dotted around that can support long range engagements.

The map makes use of small destructible elements such as cardboard boxes to enhance the fighting and make for a more dynamic environment.

The night version of the map supports sight with or without night vision so that you can approach combat how you see fit.

The map can be played in all game modes. However, it has not been balanced for every game mode so there might be inconsistencies from mode to mode.



Recommended Map Setup

[Normal] Bot Count: 64 – Battle Mode – Respawn Timer: 10 seconds

[Conquest Assault] Bot Count: 64 – Battle Mode – Respawn Timer: 10 seconds – Team Balance: slightly favor blue – Flag Layout: Red starts with all neutral objectives

[No Sky - Stayin’ Dry] Bot Count: 64 – Battle Mode – Respawn Timer: 10 seconds – No Air Vehicles – Flag Layout: Disable Gas Station, Disable Ship

As a word of warning, the ship objective is uncapturable by bots. When playing spec ops you will probably want to disable this flag.


Map Story
With the recent capture of oil refineries in the West, the Ravens have been forced to divert resources to reinforce their stretched frontlines. As a result, the port city of Bashuur, once heavily defended, is now protected only by a small contingent stationed at a nearby airbase. Positioned along the Tayir Gulf, Bashuur serves as a strategic foothold in the region.

When an Eagle reconnaissance UAV is shot down the countdown begins before this brutal clash commences. The Eagles must act fast, deploying sea and ground forces in a coordinated strike to seize the coastline before the Ravens have time to dig in. If successful, the Eagles will gain a crucial staging ground on the eastern coast. This will set the stage for a two pronged Eagle offensive into the arid regions of Raven territory.


Feedback

As this is my first Unity map all feedback is greatly appreciated.

Mac Version?

Unfortunately at this time there will not be a separate mac compatible version ( Still unsure if this is a single instance of the map not working on Mac or a universal issue ). I currently lack the know-how or capabilities to create a mac compatible version.

Want More?

If you enjoy this map and want to play more from me, check out my collection of maps.

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3521495657


What comes next?

While I have an absolute blast making maps for Ravenfield I have numerous commitments coming up, most likely I will not be making any maps for a fair bit of time.


Assets Used

All assets and textures used within the map are my own work (excluding the skybox and those bundled in RF-Tools). I do not give permission for anybody to use these assets or textures.

Skybox:
For the skybox I used the “ALLSky Free” asset pack
https://assetstore.unity.com/packages/2d/textures-materials/sky/allsky-free-10-sky-skybox-set-146014

Terrain:
For extra terrain tools I used the “Terrain Sample Asset Pack”
https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808


Mods Used Within Screenshots

UNcappedRAVEN'S Reshade Preset collection

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3159463695&searchtext=reshade

Vanilla+ Overhaul packs

https://steamproxy-script.pipiskins.com/id/csp499/myworkshopfiles/


A map made by Micheal Williams in the external Unity editor.
22 Comments
rjh2610 12 Jul @ 9:41am 
babe wake up a new Micheal William map dropped
kefir 11 Jul @ 9:18pm 
🤑🤑🤑
PhantomBravo 11 Jul @ 4:00pm 
I've also had the pathfinding problems with the boats. This problem occurred when I used the AAVs though it may also occur with normal boats, I just haven't checked.
youaredie_55 11 Jul @ 3:05pm 
There are some pathfinding problems when the bots try to get to the boats in the aircraft carrier
Invading the port of Haifa 💪
Wile E Coyote 11 Jul @ 1:55pm 
This is by far your best map. One of the best Ravenfield maps I've played recently. Forget the people saying it's a bit small. This map is perfect. And I don't say that a lot. This plays spectacularly. Definitely no stagnant "middle" section where everything gets bogged down and just becomes a boring war of attrition. no "500 miles" of running just to instantly die. This map will keep you on your toes at all times with enemies coming from every direction. You kinda struck gold with this map
Sir Wilhelm of H. S. 11 Jul @ 8:46am 
hey if you didnt see it the first time or if you did, im saying again that this is awsome and overshadows all your past works! Really hope you are able to keep up this peak going :steamthumbsup::steamhappy:
Tony pepperoni  [author] 11 Jul @ 5:43am 
@PhantomBravo,
I never thought about Desert Coast when first sketching the map out. But probably subconsciously I had pulled the land plus sea assault from it. Gulf of Oman is where a lot of the setting influence derives from.
Nikawlos 10 Jul @ 10:28pm 
Finally you got your Unity. :)
PhantomBravo 10 Jul @ 8:38pm 
Inspired by Desert Coast by any chance?