The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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FMC Audio Remaster (Work In Progress) (Outdated)
   
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File Size
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3.427 GB
10 Jul @ 5:50pm
11 Jul @ 4:29am
2 Change Notes ( view )

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FMC Audio Remaster (Work In Progress) (Outdated)

Description
OUTDATED AS OF NOW
You can find an up to date version on my Nexus page!
Nexus: https://www.nexusmods.com/witcher3/mods/11011

This audio remaster aims to improve the mix of the game - Both in volume and frequency spectrum.
Also removes the muffled sword hits bug introduced in the next gen update!

Video Showcase:
https://www.youtube.com/watch?v=ge0Ly6fYgoE

As a big fan of The Witcher 3 and it's audio, I've made a mod consisting of the changes that I personally prefer in my playthroughs. Most of the mod touches the mix of the game, basically adjusting volumes and the frequency spectrum of the audio. I have plans for replacing some of the audio with new assets created by me for the game, where I feel that it's truly needed.

My goal is to stay as true as I can to the vanilla experience, so I'll be quite conservative and careful with making any big changes.

The mod started because I got frustrated with how loud the music is constantly. So after reducing the volume of the music when the player is only exploring, I decided to keep going and add more changes. Now I feel that the mod is in it's first conception and I'm very excited to hear what you guys think of it!

An important note is that this project is based on my personal opinion and I don't want to reflect it as any negativity towards the original audio! The work that they've done is amazing and I would never want to discredit that.

I'm open to suggestions down in the comments on what changes you like / don't like! Also if you have new ideas for what I could change, I would love to hear about them :)

Special thanks to Guido Ignacio Fazzito for helping me get started with setting up the WWise project!

Here are the changelogs. I'll make sure to update this per patch:

0.5
- Removed Muffled Sword Hit Bug introduced in Next Gen Update
- Added Shove Sounds when shoving people
- Increased Volume on UnSheathe and Sheath sword
- Reduced Music Volume when Exploring
- Increased Volume on Stamina Recharged (Was too quiet in combat to notice)
- Reduced Volume of Footsteps
- Reduced Volume of Medallion / Armour Jingling when Moving
- Reduced Low End of Item Pickup
- Reduced Muddiness in Low End of Herb pickup
- Replace Geralt Swing Grunt files and increased probability
- Reduced Death Boom Volume
- Increased Body Roll Volume (Feels appropriately weighty now)
- Removed weird fade in tail of start game stinger
- Increased Pitch of Female Child Grunt (Plays when bumping into them)
- Reduced volume of plate armor (Too loud when lots of Redanian soldiers are walking around)
- Mixed and adjusted timing of water splashing when swimming
- Adjusted Attenuation of Chatter VO to be more realistic (Not as loud over long distances)
- Reduced volume of NPC Chatter VO
- Reduced Low Pass effect on braziers
- Reduced attenuation distance of doors
- Reduced music volume during dialogue
- Made dialogue slightly more clear by EQing
- Added bass and highs to fistfight impacts for more satsifying combat
- Reduced volume of NPC Chatter
- Reduced volume of Blacksmith Hitting Anvil
- Slightly increased volume of player movements during combat
- Increased volume of sword swing whoosh
- Increased volume of sword hitting stone and wood
- Increased volume of reverb