Crusader Kings II

Crusader Kings II

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All The Viking Hybrids
   
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1.365 MB
11 Jul @ 11:44am
12 Jul @ 1:44am
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All The Viking Hybrids

In 1 collection by Świt
ck2 mods by Świt
3 items
Description
EVERY VIKING HYBRID CULTURE YOU COULD IMAGINE!
ALL THE POSSIBLE MELTING POTS FOR NORSE!

You can create:
- Lordomani (Iberian Group)
- Varangoi (Byzantine Group)
- Lochlannach (Celtic Group)
- Varyazhe (Finno-Ugric Group)
- Kylfingar (Altaic [except mongols]/Hungarian Group)
- Banu Al-Thalj (Arabic Group)
- Barfnishin (Persian Group)
- Siaurietiska (Baltic Group)
- Wiking (West Slavic Group)
- Nordijski (South Slavic Group)
FAQ:

Q: Why is my hybrid culture not appearing?
A: The meantime to happen is 600 months, you can turn on faster conversions in game settings if that is not satisfactory. I am going off the norman conversion time.

Q: Why didn't you add X?
A: Because either it had no coastal connection to scandinavia or it directly bordered it (so the hybrid would be too common). Exceptions are Russia, which I didn't add as to not make Rurik a mess and England, which already has it's own spagetthi hybrydization mechanics which I shall not interfere with.

Either that or I forgot it, in which case remind me of it in the comments.

Q: Actually the name for X should be...
A: Don't care lmao

Q: The event says that the conversion was for Norman
A: Yeah that's because I'm too lazy to make a new localization for each of the cultures. Whoops!

Q: Is this compatible with HIP?
A: No, but I made a supported version.


I hope you enjoy this mod

Most sincerely,
Świt




24 Comments
jaslingard 9 hours ago 
What if you set an extra condition for the hybridisation? Like a game rule or having a title decision that can only being taken by the player which instigates the event?
Świt  [author] 9 hours ago 
@jaslingard what you essentially do with hybrydization is you create a new culture and create events for it to appear when the conditions are met. What the problem is with having neighbouring culture hybrydize is:

Primo - cultures will constantly hybrydize on the border. It will be very rare for the culture align with the ruler. This is problematic because it creates needless revolt risk and isn't very fun to deal with.
Secundo - it prevents proper assimilation due to constant flipping to the hybrid culture. It also advantages one side due to a phenomenon known as "culture groups"

In general it is considered a bad design choice to have neighbouring cultures hybrydize.
Dorvrith 17 Jul @ 1:49pm 
@Świt I have not, but I will check it out!
jaslingard 17 Jul @ 11:53am 
I'm not really familiar with how ck2 hybridisation works, what makes it so problematic?
Świt  [author] 17 Jul @ 8:21am 
@jaslingard although hybrydizing cultures that border eachother (like greeks and turks or italians) is a terrible idea design wise due to how ck2 works; having steppe cultures become hybridized with europeans could see some work in the future. Thanks for the idea :)
jaslingard 17 Jul @ 7:12am 
well they're all Byzantine related but for example: Vardariotai which would be either Pechenegs or Cumans hybridised with Greeks. Mourtatoi: from Greeks and Turkish (not Turkmen) people. Gasmouloi: from the union of Greeks and Latins (I'm not sure if there a specific group of latins but the Italians or Venetians seem to make the most sense).
Świt  [author] 17 Jul @ 6:24am 
@Dorvrith I don't know if you have played my other mod "Commagene" but it adds a greco-persian culture
Dorvrith 16 Jul @ 7:13pm 
Greco-Persian please!
Świt  [author] 16 Jul @ 1:28pm 
@jaslingard I'd make them! It's really easy, but what hybrids do you want?
jaslingard 16 Jul @ 12:49pm 
Have you considered making more cultural hybridisation mods/ cultures in general outside of viking hybrids?