S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Lootable Zone
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281.490 MB
12 Jul @ 7:26am
15 Jul @ 6:58am
2 Change Notes ( view )

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Lootable Zone

Description
Please read the description.

In Steam we cannot add Localization, thus you need to download it and manually install it. Scroll down to see where to download it and how to install.

DISCLAIMER: This mod is in its TESTING PHASE. It is by no means finished, and anything could change. However I wish to upload it to get feedback from the community. Please leave your feedback in comments. Any bugs you find, there will be a discussion here in Steam to report them.


Check patch notes tab.


  • Localization has to be manually downloaded and installed. Very sorry for this, but I cannot do anything about this. GSC is trying to find a fix.


Lootable Zone features wide itemization in the game. But more than itemization, it adds items to be used along with Craftable Zone mod. This means that most items will have a use. Some of them however, are pure valuables that you can rarely find to sell to traders and make a bit more of money. Others are implemented to have new content in the future, be it through new quests, or mechanics.

Paired along Craftable Zone, many items in Lootable Zone can be disassembled into materials. Or you can use these items to create other items, such as devices, drugs, ammo and medicine, or soon in the future, armours. Players can expect a kind of S.T.A.L.K.E.R. Anomaly feel in terms of itemization, as this mod was heavily inspired in that mod, and also in terms of crafting possibilities. The aim for this mod is deep in immersion and story telling, but also struggle in The Zone.

The items from the mod can be looted from downed enemies, who drop items depending on their faction, but also depending on who they are: when looting an enemy you may find that the loner you killed was working with scientists, or a duty soldier who was once an IPSF soldier, perhaps you find a bandit who's hobby is to hunt IPSF soldiers, or a Freedomer who is a mutant hunter. You may find some deeper story on who the stalker you killed was. Enemies also may sometimes drop outfits, but in bad condition, ready for disassembly, or usage if you are really struggling.

Traders also sell items from the mod, outfits or weapons in not the greatest of conditions. Their stock has been revamped, for a more struggling Zone kind of feel. The Zone isn't an easy place, but you can also survive without traders.

The overworld and its spawns have changed. Everywhere where there could spawn anything in the world, now can spawn anything from this mod. This means that places that only had medkits or bandages, now have items from the mod, thus it also heavily lowers the amount of medicine and food you can get in the world, possibly making the game a little harder for some. You can go into that abandoned building and explore it, and find items you can use to craft something, or maybe a valuable you can sell, incentivising exploration. Along with those spawns in vanilla, I have added nearly 400 new ones around Lesser Zone, and I will keep expanding this.

Mutants now also drop meat, which you can use to cook if using Craftable Zone.

Most of the items in this mod also have custom 3D models. This means that when you are walking around, and find one, it will be visible what it is. Aswell, they have handcrafted custom icons based on these 3D models. These 3D models are from the game itself to keep the same style, although many of them were made by myself.


Localization must be installed BY HAND. Download it in Nexus: https://www.nexusmods.com/stalker2heartofchornobyl/mods/1495?tab=files

To install, go to your \S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\ folder, create the ~mods folder, and drop the three localization files there. OXA is included in these localization files.


Is a new save needed?
If you want to have items spawning in the overworld, as in laying around, yes, most likely. Otherwise the new items will start to appear slowly over time in corpses or traders.

What are the plans for the future in the mod?
You can check the Things To Do discussion in this mod, but as a tease, some of these plans include custom consumable first person animations for the foods, aswell as add cigarettes in with- yes, a cigarette animation that is half done already.

I found a bug, where do I report it?
You can report bugs in the "Bug Reports" discussion here.



  • Kyne's Peace/ZunaSW: Art and coding
  • S.T.A.L.K.E.R. Anomaly Team: For the huge inspiration
  • Big thanks to GSC for letting me be part of the Zone Kit beta, and also big thanks to the modders there who helped brainstorm things to fix issues here and there.
I do not allow the contents of this mod nor this mod to be uploaded anywhere else nor by other people other than myself. The usage of this mod's contents in custom modpacks that are done outside of collections in Steam, Nexus or Mod.IO is not allowed unless explicit permission is given by myself.

[ko-fi.com]
Popular Discussions View All (3)
11
21 Jul @ 12:53am
PINNED: Things To Do
Kyne's Peace
2
12 Jul @ 2:19pm
PINNED: Bug Reports
Kyne's Peace
0
15 Jul @ 7:22am
PINNED: Item SIDs
Kyne's Peace
75 Comments
Sklizm 2 hours ago 
So I installed the localization files, put all 3 of the files in my ~mods folder but the names are still mumbled up, the mods are installed through Steam Workshop, both Lootable Zone and Craftable Zone, I have no clue what could be the issue
Kyne's Peace  [author] 7 hours ago 
@s. Read the description as why the names look that way. And its not safe to remove mid save no, your game will probs crash.
s. 8 hours ago 
is it safe to remove mid save? names just look like code, makes it look too messy.
Aviticus Dragon 22 hours ago 
Maybe check out the Faster Looting mod. Seems like a good addition.
Aviticus Dragon 21 Jul @ 8:04pm 
There needs to be a button to be able to transfer all the items from this mod from our inventories to the personal stash..double clicking on everything is getting tiresome. Otherwise great mod!
Sahura 21 Jul @ 12:23pm 
english is not problem for me, it's question of comfort, Anyway it's great idea to make Stalker 2 into Anomaly feature game)
Kyne's Peace  [author] 21 Jul @ 12:21pm 
@Sahura Yeah, there's no Russian localization yet, so every item on this mod will be in english for the moment being.
Sahura 21 Jul @ 12:03pm 
My game on russian language so after installing Lozalization mod the objects from your mod has english descriptions
Kyne's Peace  [author] 21 Jul @ 11:43am 
@Sahura How do you mean main language? Can you give me a bit more information on what it means, and what main language is it? What is the problem? :)
Sahura 21 Jul @ 11:21am 
For some reason after installing Localization mod and running current game, the main language is not showing up