Rivals of Aether

Rivals of Aether

Not enough ratings
RC: Saffrel
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
434.032 KB
13 Jul @ 11:08am
13 Jul @ 7:02pm
8 Change Notes ( view )

Subscribe to download
RC: Saffrel

Description
Welcome to the first race of the Summit Cup! This race winds in the racetrack of Saffrel Town, and goes through a bit of the city. This stage is not a fight, but rather a map of the RC Gamemode, created by Giik! Here are the tracks he made:
https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=2625948475

Aether mode: You go in reverse!


HOW TO PLAY There are 2 ways to control your kart! This is determined by your Tap Jump setting. If Tap Jump is off, use Left + Right to steer left and right. If Tap Jump is on, simply tilt the direction you want to go and your kart will steer to point in that direction. Regardless of which you pick, you can also do these: Attack - Accelerate! Parry - Press to parry, hold to drift Attack - Use a powerup, if you have one. You do a spinkick attack if you don't. Special - Spinkick (still works even with a powerup) Taunt - Honk! You may want to set up a separate profile with different controls to make racing more comfortable, but any control scheme should be. Grabbing Abyss Orbs on the track builds up a boost bar. Drift to spend these orbs on a strong boost! (Taken from Giik's README.gml)


This also include a compatibility of my own, the Stage Decor Color Compatibility! (...or SDCC in short).
This system changes the crowd spectating the race, which will wear colors of the basecast crew or any workshop character that has the variables!
I have no problem for people to use the compatibility, just hit me up on Steam or Discord to know what to copy into your stage! I'll also offer help integrating it correctly!
To add the compatibility to your character, just add the following variables into your init.gml file:
make_color_rgb(r, g, b): The function/variable assigned to stage_decor_color that creates your color. R, G, B being your red, green and blue values stage_decor_color1 : the main color representing the character stage_decor_color1_s : the color used for the darker shading of the main stage_decor_color2 : optional, the accent color representing the character, used in 1-2 players races stage_decor_color2_s : optional, the color used for the darker shading of the accent Should look like: stage_decor_color1 = make_color_rgb(255, 255, 0); <---- will create a yellow color
These should be filled with RGB codes, and it will define the colors used by the crowd! Without them, it will use the colors from the HUD, the online or the local ones. It also reacts to teams! Basecast, Sandbert and Guadua already have theirs, the system already has the colors to display.
Popular Discussions View All (1)
0
13 Jul @ 11:15am
Stage Decor Compatibility System
!Hana
8 Comments
bartlettfinn54 20 Jul @ 4:16pm 
this is a really neat mod, its very fun to play but there are 2 things i would like to see changed, like one of the A.Is keep driving into a wall and the screen shifts too far left.
!Hana  [author] 20 Jul @ 6:40am 
Yeah, i know! Its a bit hard to make the AI stay on the track, im working on it
on the reverse
the ai breaks at the big curve just after the second item row
!Hana  [author] 13 Jul @ 3:59pm 
Yeah, since 2021! I love it and the lack of custom tracks made me want to do this
jimimurtagh2 13 Jul @ 2:57pm 
theres a rivals of aether go kart game?
ATalksToSelf 13 Jul @ 1:42pm 
Cool stage! Glad to see Rivals RC make a return
Mewmewmagoo 13 Jul @ 1:36pm 
Haven’t seen one of these in a while