RimWorld

RimWorld

129 ratings
Blueprints Forked - 1.6
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Mod, 1.4, 1.5, 1.6
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455.072 KB
13 Jul @ 11:14am
14 Jul @ 3:25am
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Blueprints Forked - 1.6

Description
1.6 Update for Blueprints - Forked
Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :)

Original Blueprints - Forked Description:
A fork of Blueprints by Fluffy.

Difference:
  1. remove readout to avoid errors.
  2. fix potential errors occurring when buildings made from stuff lacking stuff. This issue typically arose when the mod containing that stuff was removed.
  3. extend the max length of the name of blueprints from 24 to 99, allow arbitrary characters in name.
  4. move the editing menu to the right-click float menu of the blueprint.
  5. add compatibility for dubs mint architect menu.
  6. support blueprint for props in Vanilla Furniture Expanded - Props and Decor (including export props in Alpha Prefabs).
Enhancement:
  1. allow replacement of buildings and terrains under the same dropdown menu.
  2. separate ThingDef with different stuffs.
  3. provide more detailed info in the editing menu.


Recommend to use Alpha Prefabs) to get some cool blueprints from the prefabs.

Most of the mod was made by Fluffy. I will delete this at fluffy's request.

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Original Description by Fluffy

Blueprints allow the quick construction of repetitive rooms/areas.

Features

Create blueprint
Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be designated, and included in the blueprint. once created, a popup will appear with a default name, giving you the option to set a more meaningful name.

NOTE: Only constructions owned by you will be included, use the 'Claim' order if necessary.

Place blueprint
Once you've created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you'll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction.

NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space.

Rename, import & export blueprints
Once you've created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called "Blueprints". If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear.
You can import previously exported blueprints by right clicking the 'Create' button, and selecting the blueprint from the list of available blueprints.

NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I've tried to make sure the rest of the blueprint is still usable, but your results may vary.
38 Comments
SalzStange 1 hour ago 
Hello captain shitface, i have seen you have updated multiple mods.

So....

There is a mod with 5 stars, and it's small, and the owner does not want to update anyone of his mods anymore (he wrote this in multiple of his bigger mods)

Soo... is it possible you could update this small little mod in the future?

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2016958187

It's very high rated and usefull. A lot of immersion.
Proxyer 9 hours ago 
Hello Captain Shitface. Thank you for 1.6 update.

My name is Proxyer and I submitted a Japanese translation to Fluffy's Blueprint mod.

Currently, your mod's Defs does not contain KeyBindingDefs and KeyBindingCategoryDefs, which is causing a translation error.

To solve this problem, please update your mod by removing the above two folders from the Japanese translation included in the mod. Thank you for your time in updating.
Captain Shitface  [author] 10 hours ago 
@Stealth Assassin I'll look into that when I can, and patch it
Stealth Assassin 11 hours ago 
Not sure if it's just me, but i wanted to save my ship blueprint with this mod, and the Ship's walls and foundation are not being saved...

If i click to edit the blueprint, both the walls and foundation are listed but are never used in the blueprint, i tried using "Dev mode" and the same thing happened.
pyr0kid 14 hours ago 
does this mod also blueprint the foundation height level?
Rudi Gauss 20 hours ago 
I dont know what changed. "Blueprint Forzado" got removed from the workshop and i resubbed to this mod, now the CTRL + C works.
Valerea 17 Jul @ 12:50am 
Hey Fluffy! Hope you're doing well in your endeavors. Thanks for everything you've done for the Rimworld community.
Thank you so much Captain for your amazing work! Keep it up! <3
月空 16 Jul @ 10:08pm 
good job
Cyber 16 Jul @ 5:43pm 
@Fluffy
Man, I just wanted to say something real quick, and I hope you get the chance to see it here. For a long while now, I and surely many more of your subscribers have been wondering about you. You went missing at a very uncertain time with world events...I'm genuinely happy to see that you're still around and doing well, and I just wanted you to know that. Ignore the braindead comments on your mods and know that you do have compassion from the majority of us.

Glad to have you back on the Rim. If there's anything modding teaches you it's how hard it is to actually sit down and play the very game that you love. So do that. Enjoy the new updates. And you'll always be welcomed back to the modding community should you choose to return.

Cheers!
Captain Shitface  [author] 16 Jul @ 2:12pm 
Ahh okay, totally understandable! Thanks for the kind words, and I hope you enjoy Odyssey :) I haven't even had the chance to try it myself as I've just been modding in my free time instead lol