Bellwright

Bellwright

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Immersive Loot
   
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Tags: Gameplay
File Size
Posted
Updated
9.458 MB
14 Jul @ 3:34pm
18 Jul @ 3:57pm
9 Change Notes ( view )

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Immersive Loot

In 1 collection by cosmoplayer
Bellwright: Quality of Life, Total War
25 items
Description
STARTING CHEST: To give an adventurer seeking revenge a good start, there will now be balanced starting equipment. This decision was made because after 900 hours of gameplay and countless playthroughs, all that grinding had become tiresome.

Tower Chest Contents:
- Armor set: Leather Coif, Rawhide Jerkin, Rugged Mitts, Wanderer's Pants, Nomad's Boots
- Weapons: Random quality bow and arrows, Sturdy Pickaxe, Rugged Axe
- Equipment: Random bag (bag or small backpack), quiver
- Adequate and variable assortment of food and Knowledge Books


LORD ASHBOURNE
- Ashbourne Sword
- Full Heavy Armor Knight Set
- 2,500 to 5,000 gold


CAMPS AND HEADQUARTERS LOOT: Robber, bandit, and brigand chests contain valuable loot, including gold, with a chance of finding weapons and armor of the enemy's level.

Green bandit camps:
- A fair and variable assortment of food and low-level Knowledge Books
- Chance to obtain up to two pieces of Tier 1 weapons and armor
- Some arrows and various crafting items
- 500 to 1,000 gold and 1 to 3 Old Coins

Yellow bandit camps:
- A fair and variable assortment of food and medium-level Knowledge Books
- Chance to obtain up to two pieces of Tier 2 weapons and armor
- Moderate amount of arrows and various crafting items
- 1,000 to 2,000 gold and 2 to 5 Old Coins

Red bandit camps:
- A fair and variable assortment of food and high-level Knowledge Books
- Chance to obtain up to two pieces of Tier 3 weapons and armor; Nerfed items: 5% heavy armor knight set, 25% medium armor plate cuirass set
- some arrows and various crafting items
- 1,500 to 2,500 gold and 3 to 7 old coins

Headquarters:
- fair and variable assortment of food and high-level Knowledge Books
- chance of obtaining up to two pieces of tier 3 weapons and armor; nerfed items: 5% heavy armor knight set, 25% medium armor plate cuirass set
- some arrows and various crafting items
- 2,000 to 3,000 gold and 5 to 10 old coins


NPCS LOOT: Kills that earn loot and money are respected. Less is more: nerfed everything except gold, as it was too much and ruined the immersion, but added a small chance that ONLY SOME ENEMY LEADERS will drop weapons of their own level.
- A fair and variable assortment of food and Knowledge Books of the right level
- Chance to receive some arrows from archers and various crafting items
- 50 to 150 gold maximum


POINTS OF INTEREST

SMALL POI
- A fair and variable assortment of food and low-level Knowledge Books
- Chance to obtain up to two Tier 1 weapons
- Small amount of arrows and various crafting items
- 100 to 200 gold and 1 Old Coin

MEDIUM POI
- A fair and variable assortment of food and low-level Knowledge Books
- Chance to obtain up to two Tier 2 weapons
- Modest amount of arrows and various crafting items
- 150 to 300 gold and 1 to 3 Old Coin

BIG POI
- A fair and variable assortment of food and high-level Knowledge Books
- Chance to obtain up to two Tier 3 weapons
- A fair amount of arrows and various Crafting items
- from 250 to 500 gold and from 1 to 5 old coins


ANIMAL LOOT
Wild animals have a higher chance of dropping tusks and horns if they are supposed to have them. The amount of meat and hide has also been increased, because it's absurd to kill an animal for two hides and a piece of meat.
Farm pigs will drop fur instead of hide, and cows and bulls will drop hide instead of pelt.
All farm animals will drop an immersive amount of meat, because nothing is wasted, especially the pig.


The nerf was applied to the Immersive Merchants mod (released and suggested), which gives the opportunity to purchase equipment and crafting materials, but it's not at all cheap.


If you like it, remember to click the thumbs up, it will make me happy. Don't be short-handed.

9 Comments
cosmoplayer  [author] 17 hours ago 
Sorry, I'm going in the opposite direction. I try to release mods that reflect my playstyle, with real overhauls. I tried breaking them down at first, but it's very complicated for me to manage them individually.
Grexican 20 Jul @ 7:50pm 
Would you be willing to also release this as sub-components broken up by the categories in the description, maybe like starter chest, chest loot, npc loot, and animal loot?
R2D2 18 Jul @ 12:54pm 
I havent. I only use this mod and the fast book reading. But I managed to make it work. Thanks.
cosmoplayer  [author] 18 Jul @ 9:13am 
@R2D2
the chest is that.

look that you don't have other loot mods installed, because they aren't compatible
R2D2 17 Jul @ 8:04pm 
Hi. I couldnt find the mentioned starter chest. its the first chest near the tower? On that chest I could only get some fruits.
cosmoplayer  [author] 17 Jul @ 2:21pm 
@Slavka: i made another mod immersive merchant. you can go to hornedan and buy knight armor and weapons all the set will cost more then 60000.
you can use a wemod trainer to get the money. i do not ruin my mod to get all that stuff on npcs. sorry
Slavka 17 Jul @ 12:25am 
Good afternoon. Your mod is very good and balanced, but could you make a version in which bandits and bandits will dump their equipment that they actually have?
cosmoplayer  [author] 15 Jul @ 8:25am 
there is already one mod doing that. i'm not interesting in giving more than reasonable loot, infact this weekend i will tune up the mod because i think is too much overpowered.
thought you can find a T2 weapons and gears on green and yellow camp chests, and T3 gears will be on red camps and HQ. this feature will remain.
Yummy8unny_TTV 15 Jul @ 6:43am 
Is there any chance you can do a version where bandits and brigands drop the specific gear they actually have equipped? Cheers!