Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Not enough ratings
Ready for War: Epic Overhaul
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, overhaul
File Size
Posted
3.274 MB
17 Jul @ 9:17am
1 Change Note ( view )

Subscribe to download
Ready for War: Epic Overhaul

Description
Experience Total War as it was always meant, with the action on the battlefield being the heart of every campaign. This overhaul sets to make battle/ unit roles as dynamic/ meaningful as possible and above all fun! Balancing is now intuitive and based on the elements of each unit, no longer arbitrary and prone to power creep.

Furious battle: All melee weapons from sword to club have an attack interval of just one second, down from the plodding 4 - 7 of vanilla. Charge distance for units has been reasonably increased helping to run down fleeing foes who retreat from battle. Morale penalties have been adjusted to accommodate the rampant bloodshed melee combat will now bring, however once a units breaks they are shattered and flee the field in terror.

All units now have collision attacks allowing them to trample down combatants. Collision attacks occur from model impacts while charging or during attack animations (simply moving is not enough) This solves the age olde problem of unkillable routing enemies.

Armour and weapon choice matter: Every weapon class now serves a unique role. Armour piercing has been removed from all swords, spears and arrows while being retained for axes and clubs. (Clubs having significant armour piercing capabilities) All spears have anti large bonuses and all swords/ axes gain anti infantry bonuses. Heavy armoured troops will now pose a unique treat that must be dealt with specific anti armour tactics.

Rules of thumb: Two handed weapons will see an increase to attack power, melee attack and bonuses compared to one handed weapons. Shields in addition to missile block will increase melee defense. The larger an entity the greater the melee attack with conversely lower melee defense. 360 firing for all ranged units.

Balancing: Stats and unit size are sensibly balanced to be consistent and eliminate power creep. The difference in performance of units will come from their equipment and entity traits rather than plot armour. Ward save has been capped at 50% to prevent impervious characters.

Save game compatible, safe to turn on/ off anytime.
4 Comments
KiteL 19 Jul @ 12:52pm 
Usain Bolt gets out:steamfacepalm::steammocking::steamhappy::steamthumbsdown:
KiteL 19 Jul @ 12:50pm 
infantry runs faster than chariots :steamhappy::steambored:
Shorewall  [author] 19 Jul @ 8:03am 
@Black Kazzan Thank you!
Black Kazzan 17 Jul @ 7:02pm 
Will try this one! Thanx