Slay the Spire

Slay the Spire

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Bocchi The Rock
   
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File Size
Posted
Updated
194.421 MB
19 Jul @ 2:08am
21 Jul @ 5:47am
5 Change Notes ( view )

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Bocchi The Rock

Description
Overview
This mod is inspired by the anime "Bocchi the Rock!" and adds a new character called "Kessoku Band", 80 +cards, 11 new relics, and card sound effects and BGM extracted from the anime. The core mechanics include Groove accumulation, Bocchi's Anxiety, and triggering members' Solos by playing consecutive cards of a single member.

The overall design philosophy is to reflect how the band members perform together, trolling on helping each other and discovering how one can find their own shining, heart-fluttering self in a bleak world. The character is intended to be slightly stronger than vanilla base game characters; some cards neta the original game cards. Overall, this is just a fun and entertaining-oriented mod, enjoy and have fun!

Mechanics
  • Member/Member Solo: Some cards are tagged with Bocchi/Kita/Nijika/Ryo, indicating they belong to these members. Playing 3 consecutive cards of the same member triggers that member's Solo, each with its own unique effect.
  • Groove: Many cards accumulate Groove, a versatile in-battle resource that can boost certain cards's damage, refund energy with specific cards, or be consumed to play certain cards.
  • Bocchi's Anxiety: Each stack reduces Bocchi-tagged cards' attack damage by 10%. When it exceeds 10, you gain Bocchi's Fantasy ; when it is cleared to zero for the first time in battle, you gain Guitar Hero .
  • Guitar Hero: Similar to the Vanilla game's Echo Form, but only applies to Bocchi's cards.
  • Bocchi's Fantasy: Each turn, add a random Fantasy card to your hand. These cards cannot be played but are retained and automatically trigger their effects at the end of the turn.

Feedback
Any questions or suggestions are welcome! Join QQ group 756824513 for discussion.
This is my first time modding, so there might be some bugs and lack in balance. Appreciate your patience and thank you for playing this mod. Have fun~
14 Comments
LarsSven  [author] 14 hours ago 
@麦购难藏爱,入目皆是 哇谢谢反馈!会继续努力更新的!波门~~~
看到有孤独摇滚的尖塔mod太激动了,玩完一局发现机制也很有趣味性很好,但是发现了一个bug,进入虹门之后似乎额外减少的自闭值会导致无法进入吉他英雄状态,只有切到其他门才能清零自闭值。感谢作者制作!
21 Jul @ 12:20pm 
地精小队()
LarsSven  [author] 20 Jul @ 4:07am 
@lolipop 感谢反馈!已经开始着手调整卡牌平衡性了
lolipop 20 Jul @ 12:26am 
总体强度很高,主要是过牌能力超强,很容易实现循环
然后有一些强度太弱导致完全不会拿的:
遗物“庆功宴”作为boss遗物太弱了
能力牌“那个乐队”,获得律动的方式很多,完全用不上
lolipop 20 Jul @ 12:25am 
“竖起中指”这张牌显示是虹夏,应该是喜多而不是虹夏吧
LarsSven  [author] 19 Jul @ 10:57pm 
@lolipop 感谢反馈!现在已经修复好了:steamhappy:
lolipop 19 Jul @ 10:35pm 
面对第一层精英小红时打出了“帝王引擎”后游戏闪退

Mods in stacktrace:
- btrmod (1.0.1)
Cause:
java.lang.NullPointerException
at btrmod.cards.skill.uncommon.BocchiHeartbeat.use(BocchiHeartbeat.java:48)
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1698)
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:359)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:175)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
LarsSven  [author] 19 Jul @ 9:17pm 
@慧慧 收到!我尽快修复:cozyjunimogreen:
慧慧 19 Jul @ 11:46am 
有个bug,玩别的角色道中事件会遇上这个mod的开局事件,拿了的话系统就默认重开了,然后游戏就卡死了:steamsad: