Door Kickers 2

Door Kickers 2

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Content Type: Equipment
File Size
Posted
1.142 MB
19 Jul @ 8:42pm
1 Change Note ( view )

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Description
This mod adds full-auto firing capabilities to certain weapons, enhances the firing speed for all vanilla units (including enemy units) in semi-auto mode, grants full-auto firing or increased effective range to specific units, and introduces equipment previously unavailable to certain units.

​​Features:​​

Attacktypes:

After upgrading shooting doctrine skills, NWS units no longer switch to ​​semi-automatic fire​​ at close range. Instead, they gain enhanced ​​full-auto firing​​ and ​​burst fire​​ capabilities at medium range.

CIA units can now perform burst fire at mid-range. All units fire more rounds during close-range full-auto, reducing instances where they stop shooting prematurely after failing to eliminate targets (especially common for CIA, as they lack Rangers' instant-kill potential). CIA combat effectiveness should now be significantly improved.

SSI special forces and FAL-equipped units can now use full-auto firing.

All shotguns and specific bolt-action rifle units fire faster (1.5 rounds/sec instead of 1), including pump-action and semi-auto variants. Semi-auto shotguns now fire consecutively at much higher speeds.

Semi-automatic fire for all weapons (including pistols) has shorter intervals. ​​DoubleTap pistol shots​​ have near-zero delay between rounds, maintaining pressure even if targets survive. Pistol long-range aiming speed ​​has been increased​​, so they ​​no longer​​ lag behind enemy iron-sight rifles in aiming speed as before.

CIA and NWS long-range accuracy improved (still below Rangers, but no longer losing engagements against veteran enemies). Extreme-range hit probability and general long-range aiming speed enhanced.

LMGs now aim faster in CQC; your units won’t aim "like turtles" with GPMGs. Heavy-caliber GPMGs (e.g., MG338) remain slow at long range without deployed bipods. To balance aiming buffs, MG338 fire rate is reduced—typically firing ​​precision single shots​​ without bipods—but accuracy is slightly improved.

All primary weapons can perform suppression fire (secondaries unmodified). Weapons can now break barricaded windows via suppression—​​caution: avoid civilian casualties. Confirm targets before firing.​​
Note: Full-auto capability still requires doctrine skill upgrades for applicable units.

Snipers outside the map will also have a chambered round. However, since snipers only reload after expending all rounds, only the first magazine gains this extra round. The suppression value of snipers has been reduced from 15 to 3, preventing situations where veterans would cower in fear after just two shots. While .338 rounds are powerful, they shouldn’t be that terrifying (though this scenario rarely occurs unless snipers fire indiscriminately).

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​​Equipment​​

Added full-auto firing to weapons previously incapable (e.g., M14EBR, SCAR20, FAL, and select medium/small-caliber weapons used in ​​Semi-Automatic Fire by default).

Enhanced suppression for heavy-caliber weapons (e.g., MK17), which previously lacked the 1.2x–1.3x suppression multiplier of full-power cartridges.

Added the previously unavailable Holosight 3x optic for most compatible rifles (untested on designated marksman rifles; model compatibility issues may persist).

Rangers’ grenadiers can now use assault rifles and equip CIA’s M320 GL separately, avoiding heavy rifle-mounted launchers. To carry both breaching charges and a GL.

Replace sidearm slot with GL (reduces speed/agility), or
Equip GL in both secondary and support slots (untested for bugs; impractical in most scenarios).

CIA Black Ops can now carry breaching charges (replaces ghillie cloak; charges increase visibility).
Slightly increased lethal radius for explosives (e.g., frag grenades, GLs: ~2m → 2.5m).

Smoke grenade duration extended to 20 seconds.
CIA undercover operatives can now use MP7s.

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This mod modifies the doctrine skill trees, equipment for most vanilla units, and vanilla attack types, so it may conflict with other mods that alter these files.

Due to extensive changes, unforeseen issues may exist. Refinements will be made through ongoing testing.

Enhanced aim speed for SSI and SWATLeader
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3530004195
Slightly increased the aim speed for SSI and SWATLeader.
I was concerned this change might affect game balance, so I've released it separately.

​​FullAuto+[1.1]
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3530284377 (This version primarily ​​further increases the fire rate of pump-action shotguns. Additionally, an equipment item has been added that ​​allows all units to kick locked doors open​​.)