RimWorld

RimWorld

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Everybody Gets One - Continued
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
554.861 KB
20 Jul @ 7:00pm
22 Jul @ 12:07am
3 Change Notes ( view )

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Everybody Gets One - Continued

In 1 collection by Meme Goddess
Uuugggg's Continued Mods
8 items
Description
Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

Original Mod
Github[github.com]

Original Description

Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases.

Features
- "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but two people (* See warning below)
- "X per colonist" : Set X to "4" to keep 4 meals per colonist.
- And why not, there's also do bill "With Surplus" : Does the bill only if you have extra ingredients, more than X. Includes all resources that are checked to use for the bill. (Doesn't work on multi-ingredient bills, since, y'know, that's another layer of complication)

Highly-customizable target counts thanks to the TD Find Lib. You can edit who counts as a person: Check out the preview images. e.g. you can not only set a bill to craft tribalwear for slaves only, you can set the bill to craft weapons only for your people with the appropriate skill!

You'll want to Check "Count Equipped" for all this, I imagine.

TD Find Lib
This mod uses the framework mod TD Find Lib to allow very detailed filters to find what you want. For more details on how to use its features, check out that mod page.

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Warning for "One per colonist - X"

You can't set negative values in the bill window, only the bill list, with the " - " button.

Opening the bill config window will reset negative values to "+ 0" since the "-10" "-1" <text field> "+1" "+10" interface is very restrictive and assumes the number can't be negative.

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Suggested other mods for workbenches : Better Workbench Management

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This mod would've gone into my TD Enhancement Pack (if it was more easily toggleable and wasn't so ugly to code). Grab that mod for dozens more little game enhancements.

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Original Source (Not current): https://github.com/alextd/RimWorld-EverybodyGetsOne

29 Comments
Meme Goddess  [author] 12 hours ago 
@Dragonissa Haha, they'll probably win, but the race is on ^.^
Dragonissa 12 hours ago 
@Meme Goddess it has already been mentioned on their side, will see who's faster lol
Meme Goddess  [author] 13 hours ago 
@Dragonissa Oh hey, I use that mod as well. Yeah, I've noticed that I need to open the details tab because the shortening of the menu that mod does makes things overlap. It might need to be fixed on their side, dynamically sizing the menu with how much text is there. I'll see what I can do ^.^
Dragonissa 13 hours ago 
@Meme Goddess ive added a bill to a production table and i cant change the amount of how much it should produce. No error pop up and nothing in the console either.
Meme Goddess  [author] 17 hours ago 
@McDuff @Scar Interesting issue, I'll log a bug on the github and try to get to it soon ^.^

@Dragonissa Uh? I'ma need more context
Scar 17 hours ago 
I agree with what McDuff said. In fact, the problem of resetting settings was already a problem in 1.5, but I didn't care because it wasn't a big inconvenience. However, in Odyssey, we have to keep moving the map, so it seems quite inconvenient to have to set it up again every time. Even if you don't fix it, I will continue to use it even if it's inconvenient, but I would really appreciate it if you fix it.
McDuff 22 hours ago 
One thing, don't know if it's fixable, might be a findlib issue - it looks as if travelling in the gravship to a new map resets the "who counts as a person" filters.
Dragonissa 22 Jul @ 12:52pm 
I can't change the amount for either of the bills.
https://gist.github.com/HugsLibRecordKeeper/4e91e457023c3e3d187b4629e357b30f
The Blind One 22 Jul @ 8:21am 
I'm surprised by how many mods Uuuug actually made and how many are so useful.

What a modding chad. And thank you for keeping his mods alive.