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you are stuck in a room. Other than that and the fact that even the enemies can get stuck in the walls (probably not the map's fault, just ask the AGDQ people). Regarding objective structure, get omnitool & get out is simple yet easy to understand,
at least for those who've played SOMA.
-Uses the best enemy in the game.
-Great work with the WAU tentacles. I really hope some more mods will delve in the Gigeresque aspects of SOMA, especially from the demo. Still have hopes for the brain thing and the spider.
-I really like the atmosphere from before you encounter the first enemy.
Cons:
-Uses the best enemy, twice. It would have been better if there was only one enemy but if it followed you around.
-The ending, it's not even obvious it's an ending.
Nice mod overall, a little short, but it has great design.
-Doors buttons
-Wall Collision
-Wall transparency
I hope the project will continue ;)