XCOM 2
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Medikits Unlimited
   
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13 Feb, 2016 @ 3:08am
13 Feb, 2016 @ 3:27am
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Medikits Unlimited

Description
This is an extremely basic mod that simply removes the 1-medikit limit, based on my Grenades Unlimited mod. This was done entirely by request, and any effects that this may have on the game is between you and the deity of your choice.

So if you for some reason want to take two medkits on a single character, this'll let you do so. I honestly have no idea why you'd do that, but fair enough.

The mod was achieved by simply removing "UniqueEquipCategories=heal" under [XComGame.X2ItemTemplateManager] in XComGameData.ini.
13 Comments
Obdulio 15 Nov, 2017 @ 1:22am 
it looks like it doesn't stack up anymore so atm this has no use as the charges don't change beyond the first medkit you equip.
Krigsprästen  [author] 11 Sep, 2017 @ 9:07am 
Yeah, apparently it still works, according to sources, but I don't have War of the Chosen myself (and I won't be able to afford it for quite some time, if ever) so I can't update the mod. Sorry about that.
Mattie Rethyu 8 Sep, 2017 @ 2:09am 
@[VG]CaptainValls50178 Works for me, despite the warning symbol in the launcher.
Moon Sparks 7 Sep, 2017 @ 8:08pm 
War Of The chosen?
DireWolf on Fire 20 Aug, 2016 @ 1:52pm 
So I have a lot of XCOM2 mods maybe too many, but for some reason this mod was working and then now I only have one medkit and I cannot make anymore. I can't figure out what this issue is. It's a great mod when it works though
Sinjen Blackstar 13 Jul, 2016 @ 2:38pm 
I haven't tried this since Shen's gift but like I stated below it was not taking advantage of the extra charges of the second medkit.
marshmallow justice 19 May, 2016 @ 5:08am 
@Sinjen
so the two only share the same pool?
Sinjen Blackstar 15 May, 2016 @ 6:00am 
It seems that you can now carry more than one medkit but only get the uses from one since the DLC/patch.
[=VF=]-Ray Jefferson 13 May, 2016 @ 8:02am 
This mod work with new dlc?
BOYCOTT S-T-E-A-M! 13 Feb, 2016 @ 10:17am 
I like this idea. It was a bit restrictive only being able to have a max of 4 heals on your medic. It really made me sketchy on wanting to try any of those mods that double the number of enemies and such, but being able to carry more medkits would solve that problem.