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dont play it
Outside of the different gameplay mechanics that KF2 offers this map is as close to the original as it can be within reason .
Spawning is set up the same way as the original, and yes that includes the “Bug Spawns” in back of the Blue Room.
However that does not mean that the experience it going to mirror KF1 in all aspects.
KF2 has a completely different way of handling which spawns are selected for spawning as well as a “desirability” system that will adjust the volumes potential to be chosen based on a set of variables.
It’s also worth keeping in mind that KF2 has fewer Zeds per wave as well as fewer Zeds on the field at once compared to KF1.
Cranking up the spawn rates is not the solution, all that will accomplish is extremely short waves where the player gets rushed with a horde of AI for 15 seconds.
The map is currently hitting a good median between having the Zeds trickle in and having them overwhelm the player.
https://www.youtube.com/watch?v=TxhcM4vvw6w&t