Team Fortress 2

Team Fortress 2

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KotH Tikal [WIP]
   
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Game Mode: King of the Hill
File Size
Posted
Updated
23.673 MB
7 Apr, 2016 @ 9:28pm
15 May, 2023 @ 5:38pm
10 Change Notes ( view )

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KotH Tikal [WIP]

Description
(Previously called"Ruins")
A work in progress King of the hill map I'm making for The Mayann Community Project [www.mayannproject.com]

Currently using assets from:
  • E[tf2maps.net]
Popular Discussions View All (3)
15
16 Apr, 2016 @ 6:29am
Sniper heaven
scriglo bingus
6
18 Apr, 2016 @ 10:15am
Stats?
Papa Oktober
3
22 May, 2016 @ 11:40pm
Major Issue: Spawndoors misplaced.
EveSix
120 Comments
Phe 30 Jun, 2016 @ 1:25pm 
looks nice man
arubi 26 Jun, 2016 @ 1:29pm 
Here comes criticism: map is too blocky, they're supposed to be ruins after all, not some blocks with pointy edges
Ron 28 May, 2016 @ 4:02am 
I Created a Server then i choosed this map and i created bots its a fun map.Good Job : )
softy. 23 May, 2016 @ 5:59pm 
thanks a lot))
Asmongold DEI Footsoldier  [author] 23 May, 2016 @ 1:07pm 
After subscribing, you should be able to put "map workshop/661252988" into console, to launch the map.
softy. 22 May, 2016 @ 10:45pm 
how can i launch it?
Belly Slapper 15 May, 2016 @ 12:07pm 
The map layout looks great, the colors match the TF2 scheme, it looks overall good. Good job
Timelord Sheep 18 Apr, 2016 @ 3:59pm 
Well, I found out that buildings can be placed Underwater, and found a secret flank on a map, which was underwater, and since I use the Eureka Effect, I can get behind the enemy and kill people, and then get back home when needed
Hosomi 18 Apr, 2016 @ 12:23pm 
It'd be great if we could get some pillars with mayan carvings on them, but these should suffice if pillars are never added to the mayan pack
Hosomi 18 Apr, 2016 @ 12:22pm 
Turning them into func_entities is fine, but hammer does have the capability of compiling entities from brushes, you just need to be able to write the QC file for it.
May I have your permission to use these pillars in my map?