RimWorld

RimWorld

5,299 ratings
Misc. Training
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.422 MB
4 Jul, 2016 @ 1:42pm
3 Jul @ 2:01pm
59 Change Notes ( view )

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Misc. Training

Description
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


This variant comes WITH a training task!
For the alternate variant WITHOUT a training task look here.


(Version: 1.6.0)

Language: English, German, Chinese, Russian

Thanks to BlastCom and qux now with a translation for French
Thanks to duduluu and Biscuit now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian
Thanks to Edu now with a translation for PortugueseBrazilian

Popular Discussions View All (20)
21
13 Jun, 2021 @ 6:38pm
Assign Training
sex_defender
2
1
11 Jun @ 7:21pm
This should be more balanced
Nayko93
3
2 Sep, 2023 @ 4:47pm
Pawns will not stop training
Turkey
895 Comments
Lorbog 17 Jul @ 9:24am 
Also having the issue where it erases my training work priority after I travel in a gravship.
Geneva 16 Jul @ 3:24am 
bug: sometimes pawns trying to shoot the target but instead just walk back and forth from the range to the target
One Eyed King Is Potato 15 Jul @ 3:27pm 
both of those could be it will make note of that and check, thanks letting me know
Assbaby 15 Jul @ 2:57pm 
I think training work priority gets reset after traveling in a gravship. Unsure if that's what you're talking about below
Haplo_X1  [author] 15 Jul @ 1:22pm 
The training order should reset, when the pawn is hungry.. Maybe thats why?
One Eyed King Is Potato 15 Jul @ 12:58pm 
not sure if it is a problem caused by another mod or not but it seems that the training order get reset at random?
BIGnP 5 Jul @ 7:45am 
the shooting training task seems to increase skills slightly slower than the recreational shooting order. is this intentional?
SleepingPigNeverSleep 4 Jul @ 1:20pm 
Great mod! Using in 1.6. Some pawn will stuck there. They will keep move to target and back to shooting position. Pawn will become normal if load game again
Deggial 2 Jul @ 2:45am 
No worries! As long as an update is announced, we can wait. It's the uncertainty that's killing us!

Since you're working on this mod anyway, may I repeat my request from earlier?
Mlie's 'Heavy Melee Weapons (Continued)' mod features melee weapons that are trained at a ranged target (and therefore without any XP gain).
It would be great if you could look into this.
JunsTuk 29 Jun @ 10:47am 
good mod