Master of Orion

Master of Orion

168 ratings
Pollution Structures Boost
   
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159.231 KB
12 Nov, 2016 @ 4:05pm
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Pollution Structures Boost

Description
This improves the pollution cleanup rate of all pollution management structures.

The improvements are as follows:
Atmosphere Renewer: 5 => 10;
Toxic Processor: 5 => 15;
Pollution Processor: 15 => 30;
Core Waste Dump: 100 => 1000;

There should be no conflicts with any other mods as long as they do not modify the four pollution structures.

This mod should work on existing games with no issues.

Note: Unfortunately the pollution percentage reduction structure ability is still broken, so I could not make a mod that reverts the pollution structure functions entirely. Once that is fixed, I will be making another mod to do that, as well as a hybrid of the two.
13 Comments
Doc✪Hollywood 20 Jul @ 1:25pm 
Very good mod, thank you. Dealing excessively with pollution is no fun and certainly not the reason why I bought the game.

There is another mod with "recycler" in the name which removes 2500 pollution per planet, hence virtually kills all pollution.

For now I am going with this mod, should I feel later like not wanting to deal with pollution at all, then I activate the other mod.
Arkan 19 Nov, 2024 @ 9:25pm 
this mod is very usefull and handy since pollution problem occours in many in-game campaigns and advancing forward with chosen civilization and it troubles and make interruptions while we are trying to produce and manufacture new ships or new builds, by trying to fix and stop pollution all the time frequently:bandit:
Peltz 29 Dec, 2023 @ 7:11pm 
@lord_locksley I just opened the yaml file and changed all the "yes" to "true" and the structures work on my laptop now.

Program Files (X86) > Steam > steamapps > workshop > content > 298050 > 798662726 > ColonyStructureTypes.yaml Open the yaml file with notepad to edit.

COPY AND SAVE YAML FILE BEFORE YOU MAKE ANY CHANGES. I am an idiot who learned how to code by repeatedly smashing my face against a Dvorak keyboard, DO NOT TRUST ME!

Any Place where it says "workingStatus: yes" change to "workingStatus: true", Save file.
Play game.
Turn your enemies into smoking craters (with less pollution).
lord_locksley 2 Nov, 2023 @ 4:46pm 
Hi! Just a quick heads up as it seems there is a small typo bug on the yaml file:

Error parsing Backend.Settlements.ColonyStructureType. Key 'structure_atmospheric_renewer' on Variable 'workingStatus' with value 'yes'.

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
FormatException: Value is not equivalent to either TrueString or FalseString.
at System.Boolean.Parse (System.String value) [0x00000] in <filename unknown>:0
[...]
at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0

The workingStatus variable seems to expect true/false instead of yes/no. Not that it matters much as the mod is working as expected, but maybe this can have some unforeseen consequence elsewhere.
Noblewolf 16 Sep, 2020 @ 6:17pm 
Thanks so much this really takes the headache out of pollution control.
Groogo 16 Jul, 2019 @ 6:48pm 
Nice MOD, thanks.
nameistoad 15 Jun, 2019 @ 12:12pm 
I don't know how well this mod works, or if it interacts well with other mods, but if you are looking for a way to eliminate pollution entirely, I just uploaded a new mod to do that and it does work well with other mods. - https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1771087577
Venusaisha 23 Dec, 2017 @ 7:00pm 
Like Shadow Carl's Avalon collection works well with 5x , just 5x without mituna pollution mod atmosphere renewer same as with it however toxic processor(5x with mituna pollution mod gives 15) , 5x just gives 10 without pollution mod. Thou still useful:Diplomat:
neilbert1 3 Dec, 2017 @ 10:49am 
This mod works perfectly with no side effects. It's an awesome mod!
Doc✪Hollywood 12 Apr, 2017 @ 9:33am 
Awesome mod.

Only no pollution at all mod would be better.