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Garry's Mod

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gm_dust
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
File Size
Posted
Updated
44.429 MB
7 Jan, 2017 @ 1:30pm
5 Jul, 2022 @ 4:44am
6 Change Notes ( view )

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gm_dust

In 4 collections by oteek
Season I
59 items
Season II
60 items
Season III-IV
90 items
Season V-VI
230 items
Description
Current version: v1.2

Sandbox map set around in desert middle east city. Map is based on CS 1.6's Dust I and Dust II.

This map doesn't require any other addons or games, as all of the assets are included in the map files.

MAJOR BUG:
Nodegraph is currently busted and all the workarounds to fix it did not work. If you want NPCs to navigate, do the following:
1. Exit to the main menu;
2. Open the console by holding the ~ key and type ai_norebuildgraph 1
3. Load gm_dust again.

Credits:
Dave Johnston - Dust I and Dust II.
Valve - Textures.
Me - Mashing Dust I and Dust II into 1 map and making it beautiful.

Join my group if you like my addons: http://steamproxy-script.pipiskins.com/groups/mawwork

Copyright © 2010-2022 by oteek, All rights reserved.
All trademarks are property of their respective owners.
No unauthorized version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198019834880. Doing so would be violating Valve's Terms and Conditions.
Popular Discussions View All (1)
0
14 Sep, 2024 @ 3:31am
Strange triangle
leonidze
100 Comments
George Floyd 4 Jul @ 4:04pm 
adding postal 2 lucky ganesh music to map is a nice touch
Charles Lincoln 9 Mar, 2024 @ 7:31am 
Very good map i remembering achieving this in C:SS called de_dust_full but it was a failure.
Yes Cs 1.6 style is good but css atleast achieved something (can anyone make that?.
Jay! 21 Feb, 2023 @ 9:19am 
hey, I'm making an absolutely horrid map that's basically a bunch of different maps (portal 2 test chambers, gm_construct, a skate park etc.) jammed together and connected with seamless portals, and was wondering if I could use this as I wanted to put cs 1.6 dust/dust2 in anyways
oteek  [author] 3 Feb, 2023 @ 6:44am 
next update whenever i have time
NextKurome76TheSoldier 15 Oct, 2022 @ 3:18am 
any chance for ai nodes to become baked into the map instead of being made from the tool?
Mhmmm Soup 6 Jul, 2022 @ 12:36pm 
SHADY SANDS
FFox 5 Jul, 2022 @ 12:29pm 
eeeepiiiiic
oteek  [author] 5 Jul, 2022 @ 9:50am 
I've had an idea of making a bigger gm_dust map with even more layouts merged, such as de_dust2002 or 828_dust. Maybe sometime in the future whenever I feel like it.
★Bullet★ 5 Jul, 2022 @ 9:41am 
Can you remake interiors and merge it with 828_dust?
oteek  [author] 5 Jul, 2022 @ 4:50am 
After 4 years of "correcting small mapping bugs" as described by the TODO, I've finally released a long overdue update. See the changes here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/changelog/837280639