Garry's Mod

Garry's Mod

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ttt_scarisland_withframes_a4
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Realism
File Size
Posted
Updated
37.864 MB
13 Jan, 2017 @ 4:13pm
10 Feb, 2017 @ 12:08pm
3 Change Notes ( view )

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ttt_scarisland_withframes_a4

Description
Scar Island...but with frames.

Based off of ttt_scarisland_b1, this partially optimized version makes judicious use of Area Portals to keep you from rendering most of the inside of the lighthouse, the sewers, and the basement, unless you need to render them. The result is a decent increase in frames outside, and a massive increase in the previously listed locations, as the Area Portals stop you from rendering the outside while in them. As of version a3, nodraw foundations are placed under many of the displacements, causing further beneficial render blocking.

As this does not change the coordinates of the map in any way, you can copy and rename any rearm files you may have made for ttt_scarisland_b1 and use them on this map.

2/10/17 Update: More frames, less expensive water, no more logo by the lighthouse (since it used frames and was misspelled anyway). Also got rid of the useless credits T-button.

Original map by Seventh/Alex. Original source: http://gmod.gamebanana.com/maps/174203. Map may be removed on request of the original author at any time.

13 Comments
superkai64's hot mom 12 Apr, 2023 @ 12:02pm 
great job on this
CS J 29 Aug, 2022 @ 10:28am 
fix the elevator you get stuck on it all the time
Alex  [author] 8 Aug, 2019 @ 4:28am 
Hey Dark Redemption, i am the original creator of this map, will you add me so we can talk?
Erebus 11 Jul, 2019 @ 7:48pm 
does it require anything like cs:go or something?
Ess 14 Mar, 2018 @ 12:57am 
good map man
Invincible 18 Aug, 2017 @ 6:51am 
are the weapons spawning randomly?
Dark Redemption  [author] 29 Jan, 2017 @ 9:55am 
Nodes, to my knowledge, are just for AI, which is useless in a TTT map. So unlikely.
Nope 28 Jan, 2017 @ 7:16pm 
can you node this map
Dark Redemption  [author] 18 Jan, 2017 @ 1:10pm 
I'm just doing the optimization. I don't really want to do much else. But we'll see.
Ritsu 18 Jan, 2017 @ 6:44am 
Seems fixed, only thing that I feel could also help the map, (not much for optimization) is removal of logo on the map, possibly made into text bubble pn players screen, lighthouse glass made to be solid, and removing the useless t credits trap which doesn't do anything and doesn't work but thats up to you tbh i'm happy with just the optimization if nothing else is dhanged.