Turok
80 ratings
Open World Alpha 0.46
   
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Content types: levels, models, textures
File Size
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229.618 MB
31 Jan, 2017 @ 5:12pm
25 Jun, 2018 @ 5:42pm
29 Change Notes ( view )

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Open World Alpha 0.46

Description
Update 05/29/18: We're back with another map added! And introducing pets that you can unlock! Go into a teleporter after completing each map to unlock their cages! Isn't that awesome? We're getting closer and closer to having an entire city with NPCs in this game, not giving away too much, but the possibility is there, stay tuned!

Turok forums post (with GOG links): https://www.turokforums.com/index.php?topic=301.0

-Credits-
Badger: Mapping and Texturing
Behemoth Programmer: Scripting and Consultation
Crashman: Modelling and Memes!
Doommarine23: Modelling
Smoke39: Scripting and Consultation
Snake Plissken: Modelling
Popular Discussions View All (1)
1
21 Mar, 2018 @ 6:25am
Switch weapon ammo
Malanore
36 Comments
Badger  [author] 2 May @ 5:12pm 
I have not really had the time to make large scale mods like this anymore. I'm still active but have taken a backseat to modding, at least for the time being. That being said, i do appreciate everyone taking a look at this mod.
< WashedUpOldMan 30 Mar @ 10:25pm 
vTurok open world status??
Gan 31 Dec, 2023 @ 11:49pm 
Is this still being updated? ...2018
CrazyHorseMusX 16 Oct, 2023 @ 6:42pm 
Thanks for making this! Awesome mod and I can't wait to explore the lost land :)
Res 10 Aug, 2023 @ 6:55pm 
I hope you make more stuff, even if Turok has kinda been forgotten unfortunately
pawnset 13 Jul, 2021 @ 3:49pm 
Thank you, Badger. I did noclipping, and found only three secrets. I do like this mod that you made, and can see a lot of creativity went into it. Thank you for making it for us, and I look forward to seeing more. I've always wanted to create a game- and I admire those who are able even to create mods like this, as I know from game development I've looked into it takes a lot of resilience. I believe you about the diagonal jump as DoomMarine23 also wrote to me and shared a video of him performing it- and I've tried to do this before after watching "Behemoth Programmer" play some of these mods on his channel- but it's just not working for me :( I know that there's a period of two seconds after Tal-set has fallen off the edge that he can jump mid-air, and I was trying that with the angle jump- and still ':(
Badger  [author] 13 Jul, 2021 @ 3:11pm 
Openworld is a mod I made working non-stop over a year on. It's been 3 years since I actually updated it, I had been working on either other Turok projects or having irl struggles. I do plan doing updates to it as I view it as a passion project that I will not come to a point where it will be finished. The reason I have not done updates is because a single map can take 1-2 months of consistent work to get done, and apart from other map projects i've done, I just can't find the time to binge like that anymore. That being said, the current Turok mapping project im on is actually a sort of standalone mod / optional addon to openworld, and I think people will like it when its finished. :fhappy:
Badger  [author] 13 Jul, 2021 @ 3:11pm 
Hello pawnset! I'll answer your questions as concise as possible. There are 3 secrets i believe. Though there are secret stuff that is not marked. Whiskey Everglades' gates can be jumped across if the shamans glitch, not necessary to reload map, pick up the spiritual invincibility if having trouble with them. The maps are beatable without cheating, i test played my own maps, you need to know how to diagnol jump though. Ziplines are possible to do but again you have to master the diagnol jump, diagnol jumping while holding the jump button should make it easier.
pawnset 13 Jul, 2021 @ 9:37am 
There's a lot of required platforming that the only way I see is to cheat using the fly mode. You can't jump them. There's a cheat code hidden on the map that will give you access to most of the cheats.
pawnset 13 Jul, 2021 @ 9:34am 
Found it! Opened up the three cages. In Whiskey Marsh there's a glitch where shamans will disappear off the above plank-way while running towards you. For anyone else having this problem, it is necessary to kill all the shaman in an area on the above plank-way before the gates will open. If a shaman disappears reload the map.