RimWorld

RimWorld

1,952 ratings
WeaponStats
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.038 MB
12 Jul, 2017 @ 6:42am
11 Jul @ 8:05am
39 Change Notes ( view )

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WeaponStats

Description
About this mod

Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map. You can see weapons/apparel on the ground, equipped by your colonists, your enemies, your friendlies etc. You can sort by any attributes imaginable.

Compatibility

Combat Extended - added (hopefully) all CE-specific stats (Sway factor, Sights efficiency, Melee parry factor etc.)
[KV] Weapon Storage - shows weapons stored inside
[KV] Change Dresser - shows apparel stored inside
Popular Discussions View All (18)
5
3 Apr, 2022 @ 3:22am
All checkbox
឵឵ ឵឵឵ ឵
3
27 Sep, 2024 @ 11:51pm
WeaponsTab_EquipLoadout.thinkRoot can be null
SineSwiper
1
15 May, 2023 @ 8:10am
German
Amalek
323 Comments
tarantio 2 hours ago 
To add symbol to bottom menu use mod "UI not included"
Horhyzon 20 hours ago 
Any way to show as a symbol in the bottom menu? This is the only tab without the option. Nitpick I know. It just stands out.
MrFlodo / Campbell 22 Jul @ 7:05am 
v1.6 New Subscriber, loving the mod. Thank you Bodlosh for taking the time to create and update the mod. Very much appreciated and keep up the valued work!

I think ive noticed a small bug though, nothing major - Weapons appear to be reporting as "Ground" rather than "Storage".

When i short select Ground weapons only it still shows all weapons that are stored on shelves and when i click on Storage it shows no weapons. Is this a bug or is it something from myside?
Hangover. 21 Jul @ 7:31am 
Thank you for the update, S tier mod.
mosseph 21 Jul @ 6:17am 
Love this mod! I’m not hugely into combat, I don’t use CE, I just want to efficiently assign weapons. This helps me do that. Thank you for sharing!
KittenBear 18 Jul @ 10:56am 
Similar to @Gualdhar. Same problem with range. Probably the standard way to check weapon stats is before taking unique stats into account. I've seen the same issues with other mods.
=>PR<= XxDEM0NIKSxX 17 Jul @ 6:27pm 
@CtrlAltFunk you do it.
=>PR<= XxDEM0NIKSxX 17 Jul @ 4:35pm 
one dot six :)
Gualdhar 15 Jul @ 9:04pm 
FYI, the mod isn't properly calculating DPS on some unique weapons. I've got a unique assault rifle with 50% more shots per burst (5 instead of 3) and the dps is the same as a regular assault rifle of the same quality.
Stellar Harbour 14 Jul @ 12:24pm 
Is there a way to see all craftable items, not only currently available?