Caves of Qud

Caves of Qud

Caves of Qud Expanded
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Update: 20 Dec, 2022 @ 3:42pm

-Removed some old parts in ObjectBlueprints.xml that are no longer used in the game.
-Fixed a skill class change with Fire, Berserker Battalion Yttrians that was causing a crash

Update: 28 Nov, 2022 @ 8:29am

Removed special ammo types until they can be fixed

Update: 26 Sep, 2022 @ 11:09am

Relegated Saving Joppa feature to the standalone mod only per request

Update: 2 Sep, 2022 @ 7:30pm

Fixed Ruin of House Isner

Update: 28 Aug, 2022 @ 5:09pm

Updated the Tiles for Vibro weapons and Laser Rifles in ObjectBlueprints.xml to the new names so they work fine.

Update: 21 Aug, 2022 @ 7:54pm

Quick hotfix to bring PopulationTables.xml up to date and fix the stilt tents

Update: 21 Aug, 2022 @ 7:28pm

Changes:

-Fixed laser rifle penetration
-Increased rarity tier for shredder bow
-Added Dynamic Headware tag to all helmets
-Fixed table calls in PopulationTables.xml, this should fix the Yttrian genotype. Special thanks to Crow for this
-Fixed a few changes to skill classes in Subtypes.xml that was causing crashes for those subtypes even after the above changes
-Minor changes to Genotypes.xml to bring it in line with current formatting

Potentially to come:

Ranged weapon balance pass
Armor balance pass
Other gear balance pass
Reworking ObjectBlueprints.xml to work like the new way the game does it (a folder with several files in)
Make a new list of what all the mod does
Get some sprites done for gear

Update: 26 Oct, 2021 @ 9:19am

Fixed a few other minors things that needed updated, disabled Psionic genotype until I can figure out how to work with the new character creation module

Update: 26 Oct, 2021 @ 8:10am

Mostly just cleared out a few duplicate lines as well as changed all instances of BaseCybernetics2Equipment_Xpoint to just BaseCyberneticsEquipment_Xpoint, in other words just removed the '2' in there, (which cybernetic objects would inherit) as this was changed in the game's code in the update.

Update: 10 Oct, 2021 @ 3:17pm

Fixed mutating mask