Caves of Qud

Caves of Qud

Caves of Qud Expanded
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Update: 30 Oct, 2020 @ 10:35am

Update: 25 Oct, 2020 @ 6:50pm

-Added some new description text for psionic chips and guns. All of them have the same description (e.g. all chips share one, all psionic pistols share one, and all psionic guns share one)
-Tweaked the description text for various other pieces of equipment, mostly small changes here and there, and primarily for changing metametal to zetachrome. Changed icon coloring for these as well.
-True Kin now start with 4 cybernetics license points. Keep in mind you can still only choose one starting cybernetic, but this will allow you some spare points for when you find more.
-A few minor tweaks to armor stats here and there, nothing major or important.
-Should have fixed armor traders' stock being flooded with chips. They should also drop much less frequently now as random treasure. I don't want them to be non-existent though so let me know if I made it too low.

Update: 2 Oct, 2020 @ 9:26pm

Fixed Sunder Mind chips (the .cs file in the game was changed from MentalBlast to SunderMind)

Update: 15 Aug, 2020 @ 3:53pm

All solar cells recharge 1/250th of their max capacity per turn

Update: 6 Aug, 2020 @ 6:31pm

Update: 6 Aug, 2020 @ 4:15pm

Fixed solar cells not recharging yet again

Update: 5 Aug, 2020 @ 6:27pm

Quick upload to remove a file that didn't need to be in the base mod

Update: 5 Aug, 2020 @ 6:23pm

Update: 5 Aug, 2020 @ 6:13pm

Fix an issue with psionic rifles not using energy
Fix an issue with the added chem cells crashing the UI in-game

Update: 3 Aug, 2020 @ 3:12pm