Arma 3
Hellenic Armed Forces MOD - Submarines (discontinued)
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Update: 30 Mar, 2020 @ 4:47am

Tweaked: Custom get in action for locked vehicles will be disabled in case vehicle is locked

Update: 7 Feb, 2020 @ 4:47am

fix for Dedicated Server issues

Update: 13 Mar, 2019 @ 6:28am

- Fixed: Submarines Re-arming now works as expected.
- Fixed: Ships and submarines optics will have proper rotations and will not stuck while performing 360 turns.
- Tweaked: Ships and submarines radar footprints adjusted.
- Tweaked: Ships and submarines sensors and panels are improved.

Update: 12 Feb, 2019 @ 4:43am

- Tweaked: Boats numbers on ships and submarines changed to reflect more real life logic ...

Update: 23 Jan, 2019 @ 3:57am

Added: An SDV (new model) capable to carry 6 people instead of 4 seats has the default one.
Fixed: Missiles rearm now is working on dedicated servers.

Update: 8 Dec, 2018 @ 5:57am

- Added: New vehicles entry point at middle of ships and submarines to ease the entry into vehicle.
- Tweaked: Anti Ship missiles speed increased (UGM84D & RGM84D - 700kph, EXOCET - 900kph, 3M54T - 1400kph).

Update: 17 Nov, 2018 @ 7:34am

-Added: Zeus Modules to make Cruise missile attacks
-Fixed: Zeus remote controlled units can access GUIs without any issue
-Fixed: Some sounds and textures issues are solved
-Fixed: Scope for HAFM_Helper and HAFM_Flagpole fixed. They are not in object list anymore
-Tweaked: Torpedoes detects target ships existence better to trigger the detonation
-Tweaked: User manual has new section for mission makers and Zeus

Update: 8 Nov, 2018 @ 7:39am

Small fix because of binarization error on previous update

Update: 8 Nov, 2018 @ 4:16am

- Fixed: Good news for the servers which has vehicle purchase functionalities. Issues by the spawned (via script or Zeus) submarines/ships in dedicated server solved. From now on all GUIs and systems will work fine for such vehicles as well.

- Fixed: issue with inventory on Virginia and Yassen submarines.

- Fixed: On dedicated servers under Cruise Missiles panel, fire button turns to "red" marking, when used to fire a missile.

Update: 1 Nov, 2018 @ 6:08am

Just re-uload