Space Engineers

Space Engineers

Revived Large Ship Railguns (With penetration and shield damage!)
Showing 11-20 of 36 entries
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Update: 14 Jul, 2019 @ 6:21pm

Fixed NRE associated with null muzzle flashes
https://gitlab.com/whiplash141/Revived-Railgun-Mod/merge_requests/21

Update: 13 Jul, 2019 @ 11:17pm

Modularized Codebase
https://gitlab.com/whiplash141/Revived-Railgun-Mod/merge_requests/19
  • This makes creating new weapons based off of this framework quite a bit easier

Update: 7 Jun, 2019 @ 6:43pm

Critical fix for ProtoBuf related crashes
https://gitlab.com/whiplash141/Revived-Railgun-Mod/merge_requests/18

  • This fixes issues with protobuf created by keen moving to netstandard

Update: 15 May, 2019 @ 8:51pm

Configurable Rate of Fire
https://gitlab.com/whiplash141/Revived-Railgun-Mod/merge_requests/16
  • Railguns now have configurable rate of fire!
  • Attempted to fix ammo consumption bugs in survival. If you notice any bugs, please lmk
  • Projectiles now spawn from barrel dummies (accidentally reverted last patch, but fixed and improved)
  • Various minor changes in preparation of a refactor to make the code easier to modify for other weapon needs

Update: 6 May, 2019 @ 5:01pm

Patch for Railguns Not Firing in Suvival
https://gitlab.com/whiplash141/Revived-Railgun-Mod/commit/16121421c60b1b0eb1a07348df3f864449e2526c
  • Worked around issue in Keen's block.IsWorking code which caused the railgun not to fire in survival

Update: 5 May, 2019 @ 9:18pm

Shield Mod Interoperability
https://gitlab.com/whiplash141/Revived-Railgun-Mod/merge_requests/14

Primary Changes
  • Railgun projectiles will now impact the _surface_ of shields
  • Railguns deal extra damage to shields (default: 5x damage modifier)
    • Extra damage is configurable in the railgun config file

Bugfixes
  • Fixed issues with railgun firing when it shouldn't
  • Changed how tracer is drawn to eliminate visual phasing through shields and other blocks

Update: 24 Mar, 2019 @ 10:23pm

Optimizations and Sync Fixes
https://gitlab.com/whiplash141/Revived-Railgun-Mod/merge_requests/12/diffs

Changes
  • Increased default railgun range to 5 km
    • Sync and view range are forced to railgun range if they are too short
  • Fixed voxel collisions
  • Guns no-longer turn off when power is overloaded
  • Added _many_ more options to the config file
  • Optimized tracer draw to use less network traffic
  • Moved all constants into their own file

Update: 21 Oct, 2018 @ 6:24pm

Added Configuration File
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/354ed22b25cfa8c8241ad0e85d159f11c06acb6e
  • Added configuration file! You can configure railgun settings in:
C:\Users\<USER>\AppData\Roaming\SpaceEngineers\Storage\1431583896.sbm_Railgun\RailgunConfig.sbc
  • Buffed damage to 33k damage. Will monitor to see if this balance change is positive or negative.

Update: 21 Oct, 2018 @ 6:08pm

Faulty upload. Sorry!

Update: 20 Oct, 2018 @ 8:11pm

Revision 16
Github Link[github.com]
  • Better projectile trail drawing for projectiles that redirect
  • Projectiles can be deflected by artificial gravity gens!
  • Added 2x multiplier for artificial gravity influence on railgun projectiles
  • Projectile trail fades slower
  • Redesigned how projectiles detect collisions: Now scans backwards instead of forwards to avoid slight gaps due to projectile direction redirection