Space Engineers

Space Engineers

Revived Large Ship Railguns (With penetration and shield damage!)
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Update: 7 Oct, 2018 @ 6:15pm

Revision 15 - Revamped client-server comms, penetration, bullet drop, and planet collision fixes
Github: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/cf55954c74f64f5324b83c9cf71495b33512ba24
  • Added bullet drop.
  • Fixed rounds not impacting planet surfaces (Note: asteriods are still not
    properly detected yet).
  • Redesigned server-to-client comms: Servers do all of the computations
    and clients simply draw the bullets.
  • Redesigned penetration sorting
  • Impact logic is dirstibuted over several ticks to reduce lag spikes.

Update: 9 Sep, 2018 @ 2:40am

Revision 14 - Fix to make reload message show on DS
Github: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/745c2f80146c0ca2234d83427e545586f50fe41a

Update: 14 Aug, 2018 @ 1:24pm

Revision 13 - Changed recharge power draw to constant
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/ab66215391ff806400e0a4acc2e31bf7d1965e29
  • The dynamic recharging power draw took a steaming poo on simspeed when many railguns were being fired so I changed recharging power draw to a constant 200 MW temporarily

Update: 14 Aug, 2018 @ 12:40pm

Revision 12 - Nerfed overloaded recharge rate
  • When power grid is overloaded, railguns will recharge at a rate of 50% of their supplied power. This is a balancing factor to encourage users to properly balance power loads.

Update: 14 Aug, 2018 @ 11:51am

Revision 11 - Added bullet deviation
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/commit/34e711763b4cfaa6a64d0412459189c204542eb2
  • Railguns now have a max shot deviance of 0.01 degrees

Update: 13 Aug, 2018 @ 9:11pm

Revision 10 - Fix for rounds hitting own grid when moving
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/pull/9
  • Rounds should nolonger hit your grid when you fire while moving

Update: 29 Jul, 2018 @ 7:14pm

Revision 9 - Tracer Sync
GitHub: https://github.com/Whiplash141/Revived-Railgun-Mod/pull/2
  • Tracers aren now synced between server and client
  • Default keen projectile code is now essentially unused

Update: 5 Jul, 2018 @ 7:06pm

Revision 8
  • Improved LastShootTime detection (I'm not using the object builder any more Digi <3)
  • Reduced size of thumbnail x10 to ~2 MB

Update: 5 Jul, 2018 @ 3:58am

Revision 7
  • Removed damage and explosion code from client due to visible desync. The server now computes all the damage.
  • Improved tracer fadeout when no target is hit

Update: 5 Jul, 2018 @ 3:19am

Revision 6
  • Fixed tracers for dedicated servers
  • Had to reduce the max range for the railguns because of MP sync distance being set to 3km by default :(