RimWorld

RimWorld

Field Medic [1.0-1.6]
Showing 1-10 of 21 entries
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Update: 2 Jul @ 12:46am

Variable Tick Rate: bleed rate modifier now works with VTR.

Update: 2 Jul @ 12:27am

Recompile to 1.6; rewrote how the float menu option was generated; rewrote pathing and toiling to allow stabilizing non-downed or in-bed pawns.

Update: 13 Apr, 2024 @ 10:08am

Cleanup the debug dll.

Update: 13 Apr, 2024 @ 12:25am

Recompiled against 1.5

Update: 21 Oct, 2022 @ 5:09pm

[Auto-generated text]: Update on 10/21/2022 5:09:48 PM.

Update: 21 Oct, 2022 @ 1:47pm

Recompiled against 1.4

Update: 25 Jul, 2021 @ 9:27am

Add a render mask to NOT paint over the blue cross. Only applicable to on ground and worn rendering, not applicable to Gear Tab icon or other similar UIs due to how Rimworld renders icons (without mask)

Update: 25 Jul, 2021 @ 5:25am

Add a CompColorable to the Def of the medic bag in an attempt to solve Ideology apparel color thought NullRefException and Styling Station exceptions.

Update: 24 Jul, 2021 @ 5:47am

Recompiled against RW 1.3; stabilization is now 6% slower than before, though still only take about 11% of the normal tend time.

Update: 20 Jul, 2021 @ 11:30am

[Auto-generated text]: Update on 7/20/2021 7:30:22 PM.