RimWorld

RimWorld

Alpha Bees
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Update: 30 Sep, 2019 @ 9:19am


v2.02:

Fixed bug were advanced climatized beehouses were not working properly

Update: 29 Sep, 2019 @ 12:35am


v2.01:

Added properties to honeys so they transfer their special stats to meads and other food.
Fixed error when adding chambers to beehouse blueprints.
Added an option to automatically add a growing zone around beehouses.

Update: 26 Sep, 2019 @ 5:25am


v2.0: HUGE update, almost all the mod has been rewritten and remade:

Major changes:

New Beekeeping work type, separate from Hauling and Crafting, and asigned to all Beehouses and Workbenches.
Bee insertion jobs can now be queued using RimWorld's job system. Queens and Drones can also be queued separately. The mod no longer forces a colonist to abandon its job to insert bees. That was rude.
Bee research workbench: this new building allows you to expend bee honeys and waxes to discover new bee combinations of the highest bee tiers.
Added a "extract from any comb" recipe to the honey centrifuge (the advanced centrifuge is still manual to balance the op-ness of bulk recipes)
Pollination: with this new mechanic every crop in a 6 tiles radius of a working beehouse has a 25% chance to be instantly replanted with bonus growth when harvested. This requires the beehouse to be working at the time of the harvest (I did this instead of a bonus to growth to avoid lagging the game).
8 new bees providing vanilla resources that the original mod hadn't covered.

Minor changes:

Almost nothing is hardcoded anymore, allowing anyone to change XMLs to create new bees, combs and even beehouses! It works, it just works!
Added compatibility with Alpha Biomes, Nature is Pretty Sweet, Advanced Biomes and the LOTR Mallorn Forest
New Advanced Climatized Beehouse, which works in any biome without a speed penalty.
New Advanced Climatization research
Most merchants now sell Mild and Temperate drones and queens, to kickstart your bee adventures if your biome sucks!
Colonists are now eating the Honey pop normally
Brood chamber now produces around 5 times more Drones than Queens
Comb centrifuge recipes no longer need Animals skill, but Crafting
Electric beehouses now properly stop if not powered
Advanced beehouse provides a 25% speed boost, up from 10%
Climatized beehouse works at 40% of base speed, up from 30%
Added new categories for Honeys and Waxes
Added white honey, tasty honey and psychotropic honey
Added Heavywax, Steelwax and Blue beeswax
Added floors for these new waxes
Added refinery recipe to turn excess wax into chemfuel
Many buildings in the mod are now stuffed, so you can build a beehouse out of Mycotic Jungle mushroom stalks!
Properly rotated the workbench and the centrifuges' graphics
Fixed the error where brood and hybridization chambers would pop errors if their beehouse was destroyed
Removed waxes from always beeing shown at the reseource readout
Chef bees now produce fine honey meals instead of regular ones
Typos in waxes fixed

Update: 6 Mar, 2019 @ 6:21am


v1.02:

Fixed simple honey meals, they can now be crafted normally
Fixed wax giving a little bit of defense when it appears in apparel

Update: 12 Nov, 2018 @ 11:15am


v1.01:

Added rotatable graphics for Beekeeping workbench, Honey Centrifuge and Advanced Centrifuge
Added a 30% penalty to the Honey Centrifuge if electricity is not present, so basic bees can be used in tribal starts (hybridization will still need electricity)
Fixed advanced beehive short circuits in rain
Fixed adaptive honey label mistakenly calling it blue honey
Fixed wild beehives so they get destroyed if ruined by temperature, just like bees are

Update: 6 Nov, 2018 @ 2:24am

[Auto-generated text]: Initial upload.