Garry's Mod

Garry's Mod

Fixed Super Gravity Gun SWEP
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Update: 1 Sep, 2020 @ 10:33pm

* Fixed a bug where the beam emitted from the gun will be opaque if scgg_no_effects is 1.
* Updated 'Half-Life 2' settings in the 'Utilities' to include the new ConVars.

Update: 19 Aug, 2020 @ 9:18pm

* Added quick August-2020-update vanilla-super-gravity-gun support.

Update: 4 Jun, 2020 @ 6:54am

* Fixed player spawns not updating the player's inventory with the SCGG if scgg_enabled 2 and the player spawns with a gravity gun.
* Dynamic claws should now properly take FPS into account. No more slow movement in slow FPS.

Update: 29 May, 2020 @ 8:48am

* Fixed disappearance issue with scgg_normal_switch 0 and a normal gravity gun being dropped.
* (EXPERIMENTAL) SCGG will try and check whether a prop is constrained to the world, and only constrain it to the gun if not constrained to world.
* Fixed some minor dynamic claw issues.
* Fixed a bug with scgg_friendly_fire 0 not being applied to punting.

Update: 26 May, 2020 @ 7:13am

* Fixed scgg_normal_switch broken behaviour.

I have to admit, me releasing these updates as frequently as they're available... isn't so great anymore. Bugs after bugs after bugs and fixes... I think I'll stop this cycle for now.

Update: 26 May, 2020 @ 6:45am

* Fixed the confiscation field fix being called more than one time, which is not ideal.

Update: 26 May, 2020 @ 2:02am

* Fixed a fatal bug with the super-charging functionality that, if the map is cleaned up and the field super-charges enough times, VPhysics will die and everything physical will fall through the map.

* Recreated some effects of the super-charging function from the HL2 games' C++ code.

Update: 25 May, 2020 @ 4:49am

* Fixed accidental screw-up bug with scgg_normal_switch not removing normal gravity gun after confiscation field.

Update: 25 May, 2020 @ 4:11am

* Kill icons for direct SCGG kills now re-use the normal gravity gun kill icons.
* Small bugs hotfix for previous update.
* Prop locking time is now increased to 1.5 seconds.

Update: 25 May, 2020 @ 12:59am

* Added new cvar scgg_normal_switch, controls whether players can access the normal version of the gravity gun in scgg_enabled 2.
* Fixed an error popup with invalid worldmodels.
* Weapon selection icon is now very similar to the normal gravity gun.