Garry's Mod

Garry's Mod

gm_disaster_survival_remake
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Update: 21 May, 2020 @ 3:21am

+ Changed the skybox so it isnt black for people who dont own HL2:EP2
+ Made it so meteors will delete themselves after a few seconds to prevent lag
+ Made it so there is no physics debris from broken props to also prevent lag
+ Started work on hurricanes, it is now triggerable via relays but as of right now only floods the area.
+ Added a new variant onto flood
+ Changed the lighting of the map to make it brighter

- Removed acid rain completely.

Update: 10 Dec, 2019 @ 1:47pm

+ Actually added Earthquake to disaster rotation

Update: 10 Dec, 2019 @ 10:11am

+ Added Earthquake

+ Fixed a bug that deleted the flood for some reason??
- Removed the snow from the blizzard disaster

- Removed Skybox due to the complications it caused

+ Added soundscapes

Update: 19 Sep, 2019 @ 8:52am

+ Added lava flow
> Custom textures

- Blizzard snow rises slower

+ Started work on earthquake
> You will now instantly die going under the map until this gets finished~

Update: 14 Sep, 2019 @ 1:19am

+ Added meteors to random disaster selection
- Removed Fire from random disaster selection
> Can still be activated via relays however

+ Started work on skybox

Update: 7 Sep, 2019 @ 7:44am

+ Readded fire

Update: 7 Aug, 2019 @ 1:49am

+ Buffed lightning
> Increased damage to props
> Sets props on fire
> Higher chance to strike buildings

+ Started work on a new mode

+ Shortened maximum time for disasters down to 5 minutes rather than 10 minutes

+ Added nodes for ground npc functionality

+ Added triple disaster rounds

Update: 9 Jul, 2019 @ 11:36am

+ Actually fixed lightning

- Removed Zombies because of how broken they are

Update: 6 Jul, 2019 @ 2:28pm

Thicc update:

+ Added zombies - only triggerably by delays

+ Increased chance for lightning to strike props now, rather then it being completely random as this rendered the disaster useless 90% of the time

+ Fixed player spawns so people dont get stuck in black holes

- Removed wind from the random selection but made it triggerable similar to acid rain
- Removed fire from the random selection but made it triggerable similar to acid rain

+ All 'removed' disasters are going to be exclusive to a new mode which is "collection sets"

+ Collection sets are a set of disasters that can be triggered in a chain, each set is themed and there is only 1 set at the moment,
> Sets are triggered in the admin room
> Added a new discussion thread for new collection set ideas
> Each collection set has its own song (Song suggestions along with set suggestions will be appreciated)

+ Added light in admin room to make it easier to use

+ Increased size of admin room

+ Added new relays which start with settings_
> Can disable or enable various features of the map "ent_fire settings_X trigger"
with x being the setting you wish to change
> as you type "ent_fire settings_" it should show all the different settings for you

> Started Groundwork on earthquakes

Update: 29 Mar, 2019 @ 9:29am

+Added Lightning

Update took ages to fix as there was many bugs i recently encountered, a new version with no bugs is better then a version with loads of bugs right?