Garry's Mod

Garry's Mod

zs_cursed_woods (v3)
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Update: 9 Jun, 2022 @ 9:16pm

V3--

Changes:

*Redid entire geometry of the map.
now the house is actually on the grid and not a visual
mess, also all the walls are now the proper 128 units they should be.

+Compiled with HDR, heavy visual improvement

+Brightened up the entire map. now its way less dark

+Redid and divided the attic into smaller sections

+Moved the Staircase attic sigil to a new room in the attic (Candle room)
this should make the sigil actually defendable and not an instant reroll

+Generator now serves a purpose by keeping the barbed wire around the
house exterior electrified (only to zombies)
It also powers a spotlight lighting up the back of the house

+Moved the living room sigil to the kitchen, now a
semi broken wood wall will be enabled in the hole in the kitchen
if this sigil spawns, making it a one way. zombies can
chuck poison through the gaps of the wall.

+Improved Soundscapes around the map, now (almost)
every room has a unique soundscape attached to it

+Redid and Improved 3D Skybox

-Reduced filesize of some textures and removed some unused assets

+Added more props inside the main house and the secondary house

+Added a sigil spot to the shack in the corner of the map

+Added strider nodes

+Added new less fucky, more moody subtle color correction

*Fixed the Skybox texture, its now green regardless of
the color correction being enabled or not

*Increased the overtly aggressive prop fading for a lot of the props in the map

*Increased fog range by 128 units, the fog should be less claustrophobic

+meow

Update: 16 Mar, 2019 @ 10:19pm