Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars Of The Gods - Ancient Wars Mod Part 1 for Patch 20
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Update: 28 Feb, 2021 @ 11:59am

Updated Shields for all greek factions and added individual flag bearers to Carthage, Seleucid, Macedon and Egypt. Also bug fixes to the white shields that were showing for pikemen.

Battles improved.Hoplites get better spear AP damage. Hoplite and Pike units will stay in attack formation better Some better AP damage for some bows and missile weapons. Attack intervals lowered. Some morale penalties lowered. Battle fatigue lowered by 10%. Matched combat raised 25% for more bloody animations. Some shield and armor values raised.

Update: 29 Jan, 2021 @ 10:08am

Raised effects for buildings, technologies and traits, so that they really matter. raised armor values 10%. Ai should siege more. Raised edicts by 20% and armies+ navies by 5% champions and diplomats 5% spies 3% per Imperium level. Main and IA campaigns only.

New construction templates will help ai build better armies and will help the Romans build better military building. was set to balanced builds now focus on military builds.

Ai will focus more on building and tech research and upgrading cities. AI will build more powerful armies and more armies to attack in waves of utter destruction till they wipe out all enemies.

Some desert factions will have new sanitation and religious buildings. Ai will focus more on building military construction. New Expansionist personality for Roman faction-they will attack. Rome will make legions. Raised base income by 25% as Ai was floundering. Ai will have better chance of recruiting Roman Auxillary units and Shock Cavalry.

Road penalties raised 10%. Lowered Negotiation prices from AI by 50%. Lowered chances of defensive and military alliances by 10%.Reduced building maintenance costs by 75%.

Update: 31 Dec, 2020 @ 2:25pm

Ai will make more diplomatic offers. Diplomatic Marriage is now an option in diplomacy for AI. Factions will Occupy more. Ai will construct more buildings during peace time. Ai will build more armies in war time.

Allies will support player and other factions more. Client States will be more open to diplomatic stances. Added more stances for enemy factions. Ai will consolidate borders more and attack fortified cities more. Better Expansion behaviors. Peace will be easier to keep with friendly relations. Better Roman garrisons.

Ai cities will be tougher to attack. Ai factions will put up better defense of their regions.Save game compatible.

Update: 1 Dec, 2020 @ 5:34am

Critical Fix for Garrisons as many factions were not making these!

Update: 29 Nov, 2020 @ 12:49am

Some critical fixes

Update: 27 Nov, 2020 @ 6:19am

Fixed bug of certain archers firing straight up. Lowered Zone of Control and Reinforcement radious by 25%. Settlement defense raised by 20% Fatigue penalties raised for climbing up hills.Combat will be more action packed and dynamic,AI will attack with more armies in force.Changed upkeep for Ai by 5-10%.Fixed some problems with the Romans armed citizenry. Factions will be more likely to declare war on factions they dislike. Bitter enemies will be harder to get peace with.

There will be larger chance of events to happen. Larger penalties for trespassing. AI will resist more against enemy occupations they will fight you with tooth and nail.Raised hit points on siege equipment, raised ancillary effects, raised importance impact of diplomatic stances of ai factions to faction relations.

Better recruitment for Romans and Carthage with more Mercs for Carthage. Ambush attacks will happen more on campaign map. Client States and Vassal States will no longer drag you into wars. Trespassing will lead to bigger diplomacy penalty. Allies will be more open to military access and trade.

Diplomatic Marriages offers increase and will will have more impact on Non Aggression Pacts and Trade. Expansionism will have bigger diplomacy penalties. Ai will no longer get huge line of site bonus-that was a pure cheat and removed.

Allies will help more in wars. Allied factions will most likely stay allied with friendly relations. Trader nations will accept trade agreements better with friendly relations. Client States will most likely stay loyal with good relations. Ai should attack fortified settlements more. Elephants get more hit points.

Update: 30 Oct, 2020 @ 11:30am

Desert factions more likely to do ambush attacks, fix for Roman armor types, better research of military tech by some factions, dis loyal generals cause larger loyalty penalty, disloyal son cause larger loyalty penalty, raised velocity of some arrow types, raised morale penalties on rear and flank attacks and total casualties, raised moral bonus for rally effect, raised knockdown chance, raised fatigue penalties for climbing up hills, units hiding in forests and scrubs will be harder to spot. Better chance of factions attacking with larger forces.

Lowered army zone of control, lowered reinforcement ranges. Faction groups will now have "fierce independence" trait, siege equipment made a bit tougher and harder to burn down, spies will have lower line of sight- making ambushes more possible, Germanic factions will resist more, factions will have more zeal to attack. Romans in fortified stance will have more more deployables Save game compatible.

Update: 1 Oct, 2020 @ 10:24am

Reworked Morale, Fatigue, less matched combat, lowered morale penalty for army destruction, better AI flanking of armies-AI will re position to flank player army, lower chance of military alliances and defensive alliances, raised chance of client states, changed shield values for longer battles, raised ramming damage of ships, raised AI defense of settlements, changed minimum spotting distances. Germanic factions will Ambush more, Parthia gets some small buffs to stay in Campaign.

Raised public order penalties for foreign occupation, raised upkeep cost in foreign lands, raised negative effects of bad seasonal weather-winter mostly. Changed effects of some edicts, changed some economic costs in Empire Divided campaign. Changed some deployables for barbarian and Eastern factions, Better army balance for several factions, better mix of elites and cavalry. Raised run speed for light to medium units, raised all spotting ranges by 15%. AI armies in campaign battles will be tougher.

Save game compatible.

Update: 28 Aug, 2020 @ 12:01am

Changed some faction personalities for IA campaign, Ai will be a bit more defensive, changed some strategic values for resources. Fixed bug with unit abilities for hoplites. Ai should attack settlements with more armies. Hoplites will use Hoplite Wall.Raised Armor and Shield values 10%. Strong defense from the front. Better Ai flanking.

Ai will build better navies and recruit more Naval units. Illyrian factions will recruit better units.Raised movement penalty for moving through forests, raised religious zeal for all factions, raised minimum spotting levels for all unit types, raised general star level effects for combat, raised player morale and melee defense bonus per campaign difficulty level, lowered ai auto resolve bonus, raised morale penalties for compromised flanks and general deaths and army destruction

Update: 30 Jul, 2020 @ 7:59am

AI factions will attack settlements more, better Ai expansion, trajectories of archers lowered, combat length raised 10%, chance of ambushes raised, chance of civil wars raised 5%. Better mix of units for armies.

Peace easier to get in total war stance, lowered chance of military alliances, raised chance of military access, raised penalties for trespassing, raised chance of upgraded treaties in war stance, raise penalties for expansionism and war, lowered threshold for hostile relations, raised chance of client states.

Ai in defensive and military alliances will be more likely to grant military access and join in battles. Client states will be more likely to grant military access and join in battles and do trade agreements. Diplomatic marriage will result in better chance of non aggression pacts and or peace.Ai armies will be tougher to defeat.

Units will recover faster from routing, raised morale penalties for fleeing generals and having multiple flanks not covered. Raised upkeep on armies in sieges and force march stance and in foreign lands. Ai in battles will skirmish more.