Starbound

Starbound

Spardan Items
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Update: 20 Nov, 2023 @ 5:57pm

CHANGELOG (v1.0.3):

---General---
-Added recipe for SoulHourglass to SoulOrb as a failsafe to try and fix mod conflicts that delete it from the crafting menu.

---Items---
NONE THIS UPDATE

---Armors---
-Added Quartzseeker costume (Yuffie FF7)

---Weapons---
-Reworked DemonicSword2's ability (probably broke the weapon, sorry).
-Fixed hitbox on DragonSpear3's ability.
-Reduced speed and knockback for RimeQuartz1 and RimeQuartz2's tier-1 projectiles.
-Increased accuracy for RimeQuartz2's tier-3 projectiles.
-Increased duration for RimeQuartz2's tier-3 projectile trails and added a slow status to them.
-Increased hit-detection for ToxinQuartz2's tier-3 projectiles.
-Added HiddenPinwheel weapon (Air Combo, Charged Attack, Air Ability, Walk Ability, Crouch Ability, Neutral Ability)

---Techs---
NONE THIS UPDATE

Update: 27 Oct, 2023 @ 6:25pm

CHANGELOG (v1.0.2):

---General---
-Added ManaquartzStation (purchased from SoulHourglass, crafting station for new magical weapons and craftable augments)
-Moved FF-related recipes to the ManaquartzStation
-Modified most FF-related recipes to include Manaquartz

---Items---
-Added Manaquartz (new crafting material, made at ManaquartzStation)
-Added Health+, ++, and +++ Augmentquartz
-Added Energy+, ++, and +++ Augmentquartz
-Added Vitality+ Augmentquartz
-Added Jump+, ++, and +++ Augmentquartz
-Added Speed+, ++, and +++ Augmentquartz
-Added Mobility+ Augmentquartz
-Added Breath Augmentquartz

---Armors---
NONE THIS UPDATE

---Weapons---
-Reduced damage for Flameclaw
-Increased damage for Cryofinger
-Reduced damage and energy usage for StormSurge
-Added Blazequartz1 weapon
-Added Blazequartz2 weapon
-Added Rimequartz1 weapon
-Added Rimequartz2 weapon
-Added Levinquartz1 weapon
-Added Levinquartz2 weapon
-Added Toxinquartz1 weapon
-Added Toxinquartz2 weapon

---Techs---
-Adjusted NimbusFlight recipe to be vanilla-friendly

Update: 19 Oct, 2023 @ 2:01am

Bugfix on a misaligned weapon.

Update: 17 Oct, 2023 @ 2:04pm

CHANGELOG (v1.0.1):

---General---
-Reduced rarity of FF7-themed items (from Essential to Legendary)
-Changed toolTips and descriptions for FF-related items to indicate their special functions (AirCombo, ChargeAtk, CrouchAlt, etc.)
-Changed minor cosmetic descriptions of several items
-Adjusted cosmetics for FF ability callout texts

---Items---
NONE THIS UPDATE

---Armors---
-Added Heartbreaker armor set (FF7 Tifa, findable loot, learn recipe for set when finding a part)
-Added Freebreaker armor set (FF7 Barret, findable loot, learn recipe for set when finding a part)
-Added RareBloom armor set(FF7 Aerith, findable loot, learn recipe for set when finding a part)
-Added LimitlessSoldierWing (FF7 Sephiroth backitem, energymax, energyregen, healthregen, safefall)

---Weapons---
-Added AssaultHook (1h hookshot/enemy pull, learned from DrillFist, (having trouble with 'handGrip' method to hide player's hand properly, but it's functional atm))
-Added Fireclaw (1h burning melee, learned from DrillFist)
-Added Cryofinger (1h icethrower, learned from DrillFist)
-Changed Stormsurge (from full-auto to 3-round burst)
-Fixed a knockback direction bug with BreakthroughBlade
-Added StarKnuckle (FF7 Tifa Fist, findable loot, multi-hit combo, walk combo, air combo, charged attack. ground ability, air ability)
-Added RagingTyphoon (FF7 Barret Gun, findable loot, machine gun, overheat attack, ground ability, air ability, walk ability, walk ability)
-Added DestinyBranch (FF7 Aerith Staff, findable loot, charged attack, crouch ability, ground ability, air ability)
-Adjusted LimitlessKatana's DarkInfinity to be way more consistent (will break current versions and require picking up a new one, sorry)

---Techs---
NONE THIS UPDATE

Update: 11 Sep, 2023 @ 8:12pm

CHANGELOG (v1.0.0):

---General---
-Adjusted visuals for PhantomSword projectiles
-Changed Rarity of SoulHourglass to Essential
-Fixed placement error on SoulHourglass (should center on tiles properly now)
-Changed Rarity of SpardanForge to Essential
-Redesigned SpardanForge (animated and glowy)
-Reworked SpardanForge's interface (added tech tab and changed order of windows)
-Added DemonSoulOrb to SoulHourglass (2500px)
-Added DemonOutcastSword to SoulHourglass (200px)
-Added consumables to SoulHourglass (120px. Gourdbomb, LiquidMotivation, DrakeHarpoon, and KazeTalisman)
-Made Spardan costume sets found in treasure pools craftable after discovering parts of them
-Removed DemonOutcastSword from treasure pools (now a known recipe)
-Removed DemonicEdge from treasure pools (now learned from DemonSoulOrb)
-Removed StormSurge from treasure pools (now learned from DrillFist)
-Adjusted recipes for multiple items to reflect proper growth paths
-Reduced stats for higher grade armor sets (most of them made you untouchable to even tier-10 enemies)
-Fixed visual bugs for multiple armor pieces (covered a lot of missed pixels in arms and legs)
-Reworked colors for multiple armor pieces
-Added CounterBlades status effect (counter attacks when taking damage)
-Various other small balance tweaks and QoL changes

---Items---
-Renamed OniTalisman (From Oni Talisman to Kaze Talisman)

---Armors---
-Added health regeneration to DemonHunterHelm (0.5 per second)
-Added DemonHunterPendant (back item, constant counterblades status)
-Adjusted DemonSlayerPendant's stat increase from 20% to 10%
-Added DarkOutcast Armor (V from DMC)
-Added DemonOutcast Armor (Nelo Angelo from DMC, provides poison resist/radiation immunity)
-Added DemonOutcastMantle (back item, energy recharge)
-Adjusted visuals for DarkKnightLegs (forgot to add shading before, looked jank, oops)
-Changed OniKin Armor stats (removed poison resist/radiation immunity, added hp and energy)
-Changed OniMiko Armor stats (removed poison resist/radiation immunity, added air supply, hunger reduction, and weak elemental resist)
-Added OniNobori (back item, +10% atk)
-Added OniKappaShell (back item, waterbreathing)
-Adjusted DragonScaleMantle's rarity to Rare
-Added LimitlessSoldier Armor to treasure pools (Sephiroth from FF7)

---Weapons---
-Added AssistedMelee to DemonicSword4 (grants lunge, jump, and backstep movements while walking during combo)
-Changed King's design (shortened stock)
-Greatly reduced Knight2's projectile TimeToLive (from 10s to 0.8s, making it easier to use)
-Added Pawn (lever-action rifle, fires hunting shots that split in two)
-Added PawnStar (demonic auto-rifle, faster than Pawn)
-Added Holy Hell ability (projectile that redirects after a set distance)
-Reduced DemonicKatana4's ability cost (from 50 to 32)
-Removed fullbrightness from DemonicKatana
-Removed unnecessary FU elements from PhantomBracer's LUA (should reduce errors and log entries when using it)
-Added DrillFist weapon (1h, excavation/combat tool, doesn't gather blocks yet, but I'll figure it out)
-Added PhantomFist weapon (1h, long cooldown, good damage and knockback)
-Reduced DemonOutcastSword's level and rarity
-Reduced DemonOutcastSword's projectile TimeToLive (from 2s to 0.5s)
-Added DemonOutcastSword2 (5-hit combo)
-Added Guts&Honor ability (walking dash, else slam)
-Increased hit-rate of DemonicEdge2's ability
-Completely reworked DemonicEdge3 (7-hit combo, up from 3. new spear form, cleaner scythe form)
-Added AssistedMelee to DemonicEdge3 (grants lunge and jump while walking during combo. grants charged attack)
-Greatly reduced damage of DemonicEdge3's ability (was way overpowered)
-Removed animation cancelling from OniSword's ability
-Renamed OniSword2 (from Raijuu Thunderblade to Raijuutou)
-Renamed OniSpear2 (from Snowdance Naginata to Odoruyuki)
-Adjusted OniSpear3's ability (reduced spin damage, increased firing animation duration, fullbrighted dragon)
-Renamed OniBow2 (from Southern Falcon to Shiranuiya)
-Bugfixed OniBow2's ability (uncharged shots dealt no damage)
-Bugfixed OniBow2's ability projectiles (attempting to utilize homing behavior in error)
-Adjusted OniBow2's ability projectiles TimeToLive (from 5s to 0.65s, requiring charged shots to gain range)
-Renamed OniHammer2 (from Earthbreaker Maul to Goukikanabo)
-Adjusted OniHammer3's combo (to sweeping attacks from janky bonks. fullbrighted the swooshes)
-Added AssistedMelee to OniHammer3 (grants lunge and jump movements while walking during combo)
-Adjusted OniHammer3's ability (some stance tweaks, shield is now 50% more transparent)
-Changed DragonSpear4 iterations' ability to ElementalBreath
-Adjusted DragonSpear5's ability (brightness of ice breaker's projectiles and the duration of leap's swoosh)
-Added energy cost to BreakthroughBlade's charged attack
-Added particles to BreakthroughBlade's charged attack
-Added particles to BreakthroughBlade's ability
-Fixed animation-canceling bugs in BreakthroughBlade's ability
-Removed extra explosion sprite during LimitlessKatana's charged attack
-Changed LimitlessKatana to lunge forward instead of backward on a successful parry

---Techs---
-Added ProudTrigger (Green demon-themed transformation tech, regenerates health, drains hunger)
-Added SlayerWard tech (resists 10% of all elemental damage, drains hunger)
-Added sounds to transformation techs
-Removed damage from most transformation explosions

Update: 16 Jul, 2023 @ 7:09pm

CHANGELOG (v0.9.9):

---General---
---None this update

---Items---
---None this update

---Armors---
---Fixed visual bug on DragonSlayerChest

---Weapons---
---Changes to BreakthroughBlade:
-Removed backstep and changed posing during StarCutter startup
-Adjusted hitbox and duration of BraveCrash ability to stop missing small enemies on the ground
-Adjusted visual on BladeStorm ability (still not happy with it, but it's better)
-Reduced visual effects on weapon (removed electric effect, reduced lighting)
---Fixed visual bug on LimitlessKatana
---Added recipe for DemonOutcastSword, learned upon collecting it

---Techs---
---Added generic colorful transformations:
-RubyForm (red)
-SapphireForm (blue)
-JadeForm (green)
-TopazForm (orange)
-BerylForm (yellow)
-AmathystForm (purple)
-SpinelForm (pink)
-TektiteForm (gray)
-ObsidianForm (black)
-DiamondForm (white)
->These are weaker than the Trigger forms, stat-wise, but easier to obtain, and are meant for use by transforming heroic citizens of the galaxy that don't specifically want demon-based transformations
---Added BackyardTyrant Tech
-Bonus transformation with similar stats to UltimateTrigger
---Removed Armor Nova functionality from PowerTrigger, SpeedTrigger, and UltimateTrigger

Update: 26 Apr, 2023 @ 9:54am

Hotfix to correct projectile pointers for Breakthrough Blade. Should work as intended now. Sorry for the inconvenience.

Update: 18 Apr, 2023 @ 5:15am

CHANGELOG (v0.9.8):

---General---
-Changed SoulkeeperHourglass description to be more obvious for its purpose.
-Added recipe for BreakthroughBlade, learned when collecting it

---Items---
-None this update

---Armors---
-None this update

---Weapons---
-Added phantasm projectiles to IgnitionBlade4's combo.
-Changed projectile spawning and visuals on StormBreaker.
-Swapped King2's ability slots, and increased the power and energy cost of the spread shot while decreasing its fire-rate.
-Added a Sephiroth-inspired LimitlessKatana, 5-hit combo, fires energytravelingswoosh during final combo step, mobility while walking.
>Charged Attack: [Eightfold Edge] dashes forward with multiple slashes.
-Added LimitlessLimit alt-ability
>Grounded: [Heart Breaker] leaps high, then drops with a stab from the sky, applies [l6doomed].
->Walking: [Dark Infinity] apply [techstun] to a target, and barrage them with dark flames.
-->Crouching: [Peerless Composure] parry and counter incoming attacks, healing slightly.
--->Aerial: [Heart Breaker] leaps high, drops with a stab from the sky, applies [l6doomed].

---Techs---
-Added TrueForm tech, allowing for costume-change functionality. (Thanks to some new code designed by LowPoly)
-Added costume-change function to PowerTrigger, SpeedTrigger, and UltimateTrigger.
-Reduced FoodCost for transformation techs.
-Changed projectile visuals for transformation techs.

Update: 23 Mar, 2023 @ 12:38pm

Just realized there was a bad animation pointer in the Power Trigger tech. Would disable characters when the tech was equipped and make them un-selectable.
The issue should be fixed with this update and any victims of this folly should have access back to their character slots. Sorry for any inconvenience.

Update: 5 Mar, 2023 @ 5:49am

Changed Logo, adjusted preview images to gif animations.