Starbound

Starbound

Spardan Items
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Update: 14 May @ 10:13pm

CHANGELOG (v1.2.0):

---General---
-Added Blazing Comet, Frozen Comet, Ionized Comet, and Virulent Comet instance dungeons (found via starmap navigation as random space encounters)
-Added "Baerial" enemy type to spawn in Blazing Comets
-Added "Beelzebubby" enemy type to spawn in Frozen Comets
-Added "Boophomel" enemy type to spawn in Ionized Comet
-Added "Bellephegor" enemy type to spawn in Virulent Comet
-Added ShadowSpardanAncestral NPC to spawn in Comet dungeons

---Objects---
-Added DarkReliquary object with a chance to drop SoulOrbs
-Added DemonCore object

---Items---
-DemonicSword3 no longer teaches recipe for DemonicEdge
-Pawn no longer teaches recipes for Rook, Bishop, Knight, or Queen
-SoulOrb no longer teaches DemonSoulOrb recipe
-DemonSoulOrb now teaches DarkKnight armor recipes

---Armors---
-Fixed some visual errors on DemonOutcastArmor
-Fixed visual error on DemonKnightArmor

---Weapons---
-Modified swooshes and hit properties of DemonicSword4's combo
-Modified filepaths for demonic sword projectiles (shouldn't cause any issues, just making note)
-Adjusted BlazeQuartz1 and BlazeQuartz2 projectiles to be hydrophobic
-Added a flat increase in damage values to the "deathscythe" status effect for BladeQuartz2 (killing marked enemies feels a bit more impactful now)
-Modified filepaths for manaquartz projectiles (seems fine during tests, but might cause issues, keeping an eye on this)
-Changed name of SearingUltraquartz to SalamanderUltraquartz (for consistency)
->Increased base damage of SalamanderUltraquartz
-->Changed visuals for SalamanderUltraquartz
-Added YetiUltraquartz consumable item
-Added StrigoiUltraquartz consumable item
-Removed superfluous code from LimitlessKatana

---Techs---
NONE THIS UPDATE

---Known Issues---
-DemonicKatana4's barrier will disable the AirRaid tech's levitation effect prematurely when it expires. This may affect other effects on the player, but it's probably benign. I'm looking into it. Use BugReport if you find an interaction that you can replicate, that will help a lot in figuring out the issue.
-FeralHeart's BurningSoul status disables all EphemeralEffects currently active on the player when it expires. Looking into this in conjuction with the above-mentioned issue. It is likely that I've been implementing EphemeralEffects incorrectly.
-Select users reporting a strange interaction where Sagittarius weapon's altAbility is causing self-damage. Unsure as to the cause of this. Possibly related to Borderlands Shield and Damage-Type mods.

Update: 25 Jul, 2024 @ 12:13pm

CHANGELOG (v1.1.1):

---General---
NONE THIS UPDATE

---Items---
NONE THIS UPDATE

---Armors---
NONE THIS UPDATE

---Weapons---
-Changed Bishop2 into a chargegun, capable of burst-firing shots for high damage
-Changed Rook2 into a chargegun, capable of a powerful shot that knocks back targets

---Techs---
NONE THIS UPDATE

---Known Issues---
-DemonicKatana4's barrier will disable the AirRaid tech's levitation effect prematurely when it expires. This may affect other effects on the player, but it's probably benign. I'm looking into it. Use BugReport if you find an interaction that you can replicate, that will help a lot in figuring out the issue.
-Select users reporting a strange interaction where Sagittarius weapon's altAbility is causing self-damage. Unsure as to the cause of this.

Update: 20 Jul, 2024 @ 8:22pm

CHANGELOG (v1.1.0):

---General---
-Changed file hierarchy for some guns. (Should be fine)
-Altered Sagittarius' alt-fire to be hard-coded "friendly" to hopefully fix a rare compatibility bug

---Items---
NONE THIS UPDATE

---Armors---
NONE THIS UPDATE

---Weapons---
-Applied an instantaneous self-freeze to AssaultHook's firing animation to help line up and smooth out grapple points better.
-Changed DemonOutcastSword to a 1-handed weapon.
->Applied an AssistedMelee script to allow for the weapon throw to be a charged attack.
-->Modified the weapon throw script for DemonOutcastSword to negate Y-Velocity when thrown, allowing for a glide effect.
--->Reduced size of ExplodingCane's hitbox
-Added DemonOutcastCatalyst weapon, 1-handed weapon, learned by crafting DemonOutcastSword
-Changed recipe for DemonOutcastSword2 to include DemonOutcastCatalyst
-Removed fullbright swoosh effects from DemonOutcastSword2 to make it more consistent with DemonOutcastCatalyst
-Added Charged attack to DemonOutcastBlade2 which can be spammed
-Changed combo timing values for DemonOutcastSword2 to attack faster
-Changed DemonOutcastSword2's dash ability to leave a trail of slashes in its wake
-Changed timing for DemonOutcastSword2's slam ability to make it animate smoother
->Added a lunge forward to DemonOutcastSword2's slam ability when started on the ground
-->Added a weakpoison effect to DemonOutcastSword2's slam ability

---Techs---
NONE THIS UPDATE

---Known Issues---
-DemonicKatana4's barrier will disable the AirRaid tech's levitation effect prematurely when it expires. This may affect other effects on the player, but it's probably benign. I'm looking into it. Use BugReport if you find an interaction that you can replicate, that will help a lot in figuring out the issue.

Update: 8 Jul, 2024 @ 10:49am

CHANGELOG (v1.0.9):

---General---
OOPS ALL WEAPONS

---Items---
NONE THIS UPDATE

---Armors---
NONE THIS UPDATE

---Weapons---
-Fixed the hand placement on AssaultHook (thanks Silver and ClayEater)
-Fixed the DrillFist to allow for mining blocks and ore (thanks Legogod)
-Changed PhantomBracer shield to allow the players' arms to swing while the weapon is equipped but not in-use
-Adjusted all DemonicKatana combo damage values
-Added a secondary Charged Attack to DemonicKatana4 (activate during sword barrier mode to fire a barrage of blades)
-Adjusted values and visuals for PhantomSword projectiles to be more uniform
-Added PhantomEdge weapon (learned by crafting DemonicEdge3)
-Added Zabel weapon (drops from BigApe)
-Added LeiLei weapon (drops from ShockHopper)

---Techs---
NONE THIS UPDATE

Known Issues:

-DemonicKatana4's barrier will disable the AirRaid tech's levitation effect prematurely when it expires. This may affect other effects on the player, but it's probably benign. I'm looking into it. Use BugReport if you find an interaction that you can replicate, that will help a lot in figuring out the issue.

Update: 3 Apr, 2024 @ 8:09am

CHANGELOG (v1.0.8):

---General---
-Introduced Wishquartz concept, packages which contain pre-determined loot, findable as loot
->Packaged FF7 weapons and armors into Wishquartz packages
-->Removed individual FF7 weapons and armors from loot pools

---Items---
NONE THIS UPDATE

---Armors---
NONE THIS UPDATE

---Weapons---
-Added Bladeswell Manaquartz I and II (learned from Heartswell Manaquartz I)
->AtkUp AOE > Doomed > DeathScythe
-Added Shieldswell Manaquartz I and II (learned from Heartswell Manaquartz I)
->DefUp AOE > Repulsion Zone > PhaseShield

---Techs---
NONE THIS UPDATE

Update: 29 Mar, 2024 @ 7:32pm

CHANGELOG (v1.0.7):

---General---
-Adjusted recipes for some Fantastic Weapons

---Items---
NONE THIS UPDATE

---Armors---
-Changed OniNobori backitem from a personal damage boost to have a universal damage boosting AOE when worn
-Added CrimsonCoyote outfit (Red XIII, FF7)

---Weapons---
-Added proper fullbright to BreakthroughBlade
-Changed StarKnuckle's uppercut damage to iceplasma
-Added FeralHeart weapon (Red XIII, FF7)
->5-hit fire dagger, air combo, charged attack, air charged attack
->ground special, air special, crouch special, block stack mechanic, EX specials

---Techs---
NONE THIS UPDATE

Update: 20 Mar, 2024 @ 9:40pm

CHANGELOG (v1.0.6):

---General---
-Added Ultraquartz category to SoulquartzStation. Red Quartz that are destroyed for a powerful effect

---Items---
-Added RaijuuUltraquartz. Consumable. Attacks an area for a duration
-Added SalamanderUltraquartz. Consumable. Seeks targets to snare and burn

---Armors---
-Added Quartzguard outfit (Sonon, FF7)

---Weapons---
-Reduced knockback for DemonicSword4's charged projectile
-Added seeking blades to DemonicSword4's charged projectile
-Fixed knockback bug on DemonicSword4's ability
-Improved visuals for DemonicKatana4's charged barrier
-Adjusted attributes for PhantomBracer for balancing (added energy usage, reduced parry window, altered effects)
-Reduced mining power of the DrillFist weapon
-Reworked damage values across BreakthroughBlade's alt-abilities for bugfix and balancing purposes:
->BraveCrash now has a hitbox on the windup and a higher damage value on the slam
->MeteorSpike shots now apply burn for 3s (up from 1s)
->BladeStorm now has a lower damage value for its sword swoosh
->ThunderBreaker now deals damage when transitioning into its uppercut and launches foes upwards
-Increased energy usage for RagingTyphoon's gunfire and Avalanche ability
-Changed effects for HiddenPinwheel's Kieru ability (camouflage25 instead of invisible, added invulnerable)
-Added WindstormBattlestaff weapon (Sonon, FF7)
-Added HeartswellManaquartz1
-Added HeartswellManaquartz2
->Regeneration Gas > Heal Projectile > Healing Zone (Credit to Nebulox for the player-homing script)
-->(unable to test the tracking in a multiplayer session, someone will have to let me know how well it works)

---Techs---
-Improved visuals for SlayerWard tech
-Increased NimbusFlight's energy drain to 30/s (up from 10/s)

Update: 28 Feb, 2024 @ 7:21pm

Bugfix to un-break Demon Outcast Greatblade.

Update: 28 Feb, 2024 @ 5:36pm

CHANGELOG (v1.0.5):

---General---
NONE THIS UPDATE

---Items---
-Changed SlayerJump and SlayerWard TechEnablers to Talentquartz

---Armors---
NONE THIS UPDATE

---Weapons---
-Added invincibility to DemonStinger ability
-Removed the backstep from SwordSlinger ability's stab attack
-Added invincibility to SwordSlinger ability's stab attack and slam attack
-Improved hitboxes and visuals for RapidCleave (fixed errors in animation frames)
-Improved hitboxes and visuals on BreakthroughBlade's combo and charged attack
-Added invincibility to BreakthroughBlade's ThunderBreaker ability
-Added invincibility and an explosion on-hit to BreakthroughBlade's BraveCrash ability
-Updated BreakthroughBlade's BladeStorm projectile (now stronger, aimable, and visually pleasing)
-Increased energy and cooldown on BreakthroughBlade's abilities (ThunderBreaker still recovers quickly on-hit)

---Techs---
-Adjusted damage values, sounds and visuals of the SlayerJump tech (scales with MaxHP and MaxEnergy)
-Adjusted sounds for SlayerWard tech
-Added SlayerDash leg tech

Update: 21 Feb, 2024 @ 12:25pm

CHANGELOG (v1.0.4):

---General---
-Renamed ManaquartzStation to SoulquartzStation (Deletes previous station, related recipes updated).
-Modified SoulquartzStation categories and tags.
-Renamed default Manaquartz to Soulquartz (Requires re-crafting, related recipes updated).
-Going forward, quartz that launch abilities will be colored green and have the designation of "Manaquartz".
-Going forward, environmental protection quartz will be colored blue and have the designation of "Wardquartz".
-Going forward, quartz which increase stats will be colored purple and have the designation of "Augmentquartz".
-Going forward, quartz that can be consumed to teach players abilities will be yellow and be called "Talentquartz".

---Items---
-Changed OniTalisman name to OniTalismanPoison (Requires re-crafting).
-Added SoulPotion consumable (learned from SoulOrb).
-Added GoodSoulPotion consumable.
-Added BestSoulPotion consumable.
-Added Soul Pizza food (learned from SoulOrb, cookable at KitchenCounter).

---Armors---
-Changed Breathquartz to BreathWardquartz (Also changed recipe).
-Added RadWardquartz.
-Added ColdWardquartz.
-Added HeatWardquartz.
-Added FullWardquartz (all environmental protections).
-Changed OniStalker armor set to be named OniKin (Requires re-crafting).
-Changed old OniKin armor set to be named OniKenshi (May require re-crafting or look like low-tier armor).

---Weapons---
-Changed tooltips for some weapons to include input hints for variable abilities.
-Increased knockback values for DemonicSword3 and 4 (They were way too low).
-Improved the animation and hitbox for DemonicSword3's ability.
-Added charged attack DemonicStinger to DemonicSword4 (Requires re-crafting).
-Added AssistedMelee to DemonicKatana3 (Requires re-crafting. Adds charged attack JudgementalSlash).
-Changed RapidCleave ability (increased damage, increased energy usage, smoother animation. OniSword2 & DemonicKatana3).
-Added charged attack BladeSpiral to DemonicKatana4 (Requires re-crafting).
-Reworked DemonicKatana4's ability (DashAttack while walking, Projectile otherwise).
-Increased AutoBlades effect damage (based on Player HP).
-Increased AutoBlades2 effect damage (based on Player HP, stronger than AutoBlades).
-Divided DragonCrossbow into 4 elemental iterations (Fire, Ice, Lightning, Poison. Requires re-crafting).
-Redesigned DragonCrossbow icons.
-Changed DragonSpear4 iteration recipes to require the DragonCrossbow iterations as ingredients.
-Changed Knight's category to "Launcher".
-Reduced knockback value of the PhantomSword projectile (I don't know why it was so high).
-RagingTyphoon now teaches recipe on pickup.
-Made RagingTyphoon's Earthquake explosions no longer deal friendly-fire damage.
-Recolored LimitlessKatana and added proper fullbright graphics.

---Techs---
NONE THIS UPDATE