Rivals of Aether

Rivals of Aether

Mr. Game & Watch
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Update: 17 Jul, 2020 @ 7:27pm

v2.23
==Patch Notes==
Forward Air
- Explosion now has parry stun

Down Special
+ Minimal damage capped at 16 like in Smash (Knockback works the same as prior)

==Skins==
~ Added Blue Cheese, VoidFox, and Blue Screen of Death alts

Update: 9 Jul, 2020 @ 2:35am

v2.22
==Patch Notes==
Side Special
- Active Frames: 8 -> 6
- Endlag: 22 -> 24

Update: 9 Jul, 2020 @ 1:05am

v2.21
==Patch Notes==
~ Fixes to Bucket's plasma_safe logic
~ Altered and reordered color palette, now features colors from Smash
~ Small touch up to result small

Update: 5 Jul, 2020 @ 7:20pm

v2.20
==Patch Notes==
Down Special
~ Added compatibility with base game variable plasma_safe to not absorb, old variable kept for compatibility
~ Allowed custom absorb behaviors on reflect

Update: 5 Jul, 2020 @ 1:13am

v2.19
==Patch Notes==
Jab
- Rapid Jab Endlag: 12 -> 18
- Finisher Angle: 45 -> 60
- Finisher Base Hitpause: 6 -> 8

Update: 13 Jun, 2020 @ 3:36pm

v2.18
==Patch Notes==
Up Smash
- Endlag: 16 -> 21 frames

Animations
~ Reworked Dash Start Animation
~ Reworked Dash Animation

Bug Fixes
- 3 Hammer no longer reduces hurtbox size of his sign-holding hand

Update: 13 Jun, 2020 @ 3:36pm

v2.18

Update: 7 Jun, 2020 @ 7:24pm

v2.17
==Patch Notes==
General Stats
+ Air Accel: 0.3 -> 0.35

Down Tilt
+ Startup: 8 -> 6 Frames

Down Air
+ Landing KB: 3 -> 4

Neutral Special
~ Now checks for Chef direction at the start of the move, rather than during the endlag frames.
~ Grounded NSpecial no longer uses Ult B Reverse so that the angle can be more easily changed.

Forward Special 1
- Is now Polite

Forward Special 7
~ Base KB: 5 -> 6

Forward Special 8
+ Drift DI Multiplier: 1.0x -> 0x

==Reasonings==
The air accel change mostly comes out of a standpoint of authenticity to Smash's portrayal, where he is on the very high end of air acceleration values. It has been boosted to Wrastor's level as that mirrors it's position in his source game.

Down Tilt is a very odd move to balance, and in its current incarnation is a move just as fast as FTilt but without the great range and damage it provides. Making the move frame 7 will more closely match Smash Ultimate's frame 6 Down Tilt and should open up more grounded options for G&W.

Down Air gets a small base KB boost to keep opponents away slightly easier at earlier percents

The Neutral Special changes were always how it was intended to work, but were coding oversights I never got around to fixing until now

Judge 1 no longer deals hitstun in normal conditions to make it even more punishing and authentic, Judge 7 gets a small base KB boost to push the opponent away slightly more at earlier percents, Judge 8 no longer has Drift DI to imitate the frozen effect from Ultimate and make follow-ups easier to land.

Update: 30 May, 2020 @ 7:45pm

v2.16
==Patch Notes==
Jab
+ Rapid Jab locks target Y position
+ Rapid Jab no longer techable

Neutral Air
+ Landing Lag: 12 -> 9
- Reduced active time of each hitbox except the last by 1 frame

Forward Air
+ Explosion hitbox can no longer be destroyed by hitboxes (now transcendent)
+ Landing lag if bomb isn't dropped: 13 -> 3
+ Increased explosion hitbox size by 5 px

Back Air
- Reduced active time of each hitbox except the last by 1 frame

Up Special
+ Trampoline Base Knockback: 14 -> 15
~ Can fastfall out of parachute

Down Special
+ Can now fast fall during bucket

Update: 27 May, 2020 @ 5:21am

v2.15
==Patch Notes==
~ Turned up the volume across the board
~ Updated Gameboy Alt Colors

Back Air
~ Raised landing sprite by 2 px

Neutral Special
+ Removed chef hat from the hurtbox

Side Special
~ Added unique hit sounds for each number