Rivals of Aether

Rivals of Aether

Mr. Game & Watch
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Update: 12 Apr, 2020 @ 6:27pm

v2.5
== Squish Update ==
Squish
Squish
Squish
Squish

Update: 10 Apr, 2020 @ 5:44pm

v2.4
==Patch Notes==
Forward Smash
- Sweet Spot KB: 6 -> 7
- Sweet Spot KB Scaling: 1.1 -> 1.15

- Sour Spot KB: 5 -> 6
- Sour Spot KB Scaling: 1 -> 1.05

Colors update!
- Fair, Nair, Bair, and Up Special now make use of the third color slot
- Inverted color scheme now looks more pleasing to the eye
- Kirby ability uses the 3rd color slot as well
- Adjustments to red and blue color scheme
- Removed Double Outlining from all portraits

Update: 3 Apr, 2020 @ 9:05pm

v2.3
==Patch Notes==
Forward Special
- Last Judge number is now saved after the attack has been thrown out, rather than as soon as the startup frames begin
- 7 Hammer now properly heals

Down Special
- Is once again invincible to absorbable projectiles, so projectiles that touch G&W hurtbox will be absorbed, rather than hitting him in the face. Non-absorbable projectiles act the same as before

Update: 2 Apr, 2020 @ 8:51am

v2.2
==Patch Notes==
Up Air
- Up Air is now transcendent

Down Special
- Now absorbs all of an articles hitboxes when an article is destroyed, unless told not to by setting the absorbed hitbox's value absorb_all = 0;

- I plan on removing the blank hitbox in the near future, given that custom absorb functionality now exists

Update: 2 Apr, 2020 @ 12:27am

v2.1
==Patch Notes==

Up Air
- Projectile article is now deleted when absorbed

Forward Special
- You can no longer roll the same number twice in a row

Down Special
- Projectiles can now be reflected by setting a custom hitbox value proj_reflectable = 1 in hitbox_init or article_update
- Projectiles that G&W doesn't absorb or reflect will now properly hurt him

--Rune Buddy--
- Buffed Jab rune
- Buffed NSpecial rune
- Fixed DSmash spam rune, added USmash
- Fixed Super Armor Smash attacks rune
- Fixed DTilt rune

Update: 31 Mar, 2020 @ 12:19pm

v2.0
==Patch Notes==
Neutral Air
- Landing lag: 8 frames -> 12 frames

Oil Panic Release:
Knockback: DMG/6 -> 3 + DMG/10
Knockback Growth: DMG/9 -> DMG/18

Up Smash
- Startup: 26 frames -> 24 frames
- Endlag: 9 frames -> 16 frames
- Base KB: 10 -> 8


-Oil Panic HUD number system reordered to be more intuitive
1 | 6 - 9 |length: 4
2 | 10 - 14 |length: 5
3 | 15 - 19 |length: 5
4 | 20 - 24 |length: 5
5 | 25 - 29 |length: 5
6 | 30 - 34 |length: 5
7 | 35 - 39 |length: 5
8 | 40 - 44 |length: 5
9 | 45 - 48 |length: 4

- Down Special can now absorb articles that their creator chooses!

To do this the following format may be used:

In article_update, assign the created hitbox to a variable and give it the id with a variable named article_id, example below
exampleHitBox = create_hitbox(AT_SOMEMOVE,1,x,y);
exampleHitBox.article_id = id;

This allows Oil Panic to recognize the article the hitbox is tied to

Next, in article_update, a variable destroy_article_on_absorb may be set to 1 to tell Oil Panic its supposed to delete your article too, like:
exampleHitBox.destroy_article_on_absorb = 1

Optionally, custom absorb behaviors may be programmed by setting absorbed = false in article_init and using if (absorbed = true) to set custom behavior. Oil Panic will tell your article it has been "absorbed" if you initialize the variable and destroy_article_on_absorb is 0 or does not exist

Update: 25 Mar, 2020 @ 12:14am

v1.14
==Patch Notes==
Jab
- Finisher can now be parried
- First jab hit acts like infinite jab knockback wise

Forward Tilt
- Endlag: 14 -> 13
- Whiff Endlag: 21 -> 20

Up Tilt
- Now reliably links into 2nd hit

Down Tilt
- Hitbox Lifetime: 12 -> 6
- Endlag: 18 -> 14
- Whiff Endlag: 22 -> 21
- FAF (Whiff): 43 -> 36

Neutral Air
- Last Fishbowl Hitbox no longer has Angle Flipper 6

Forward Air
- Explosion Hitbox Lifetime: 15 -> 6

Back Air
- Made landing hitbox more reliable, only comes out window 2 if touching the ground

Neutral Special
- Decreased time between food throws by 3 frames
- Can now be landing cancelled, 4 frame landing lag
- Food Knockback: 2 -> 4
- Only one piece of food at a time has active hitstun

=Mechanics=
- All Specials can now be B-Reversed Ultimate style
- **Creators can now choose whether they want their projectiles to be absorbed or not by Oil Panic! To make a projectile unabsorbable, simply define no_absorb with a value other than 0 in hitbox_init.gml for each attack you wish to make unabsorbable! Simple and quick!**

Update: 19 Mar, 2020 @ 9:49pm

v1.13
==Patch Notes==
- Jab Finisher comes out 8 frames earlier
- Pulled back on DTilt and FTilt endlag a liiiittle bit
- Back Air now has a landing hitbox
- Oil Panic Release Knockback: Damage/3 -> Damage/6
- Oil Panic Release Knockback Growth: Damage/15 -> Damage/9

Update: 19 Mar, 2020 @ 11:53am

v1.12
==The Gut Everything update==
- More Forward Tilt Endlag
- More Up Tilt Endlag
- More Down Tilt Endlag
- More Forward Special Endlag
- More Neutral Air Endlag
- More Back Air Endlag
- More Forward Smash Endlag
- More Up Smash Endlag

- Oil Panic release has whiff lag

- Down Tilt Knockback Scaling: 0.6 -> 0.5

- Down Special: Base Knockback: Damage/4 -> Damage/3
- Down Special: Knockback Scaling: Damage/10 -> Damage/15

- Up Special trampoline people hitbox width: 65 -> 50

- Removed a stray pixel from FTilt

Update: 17 Mar, 2020 @ 1:05am

v1.11
==Patch Notes==
--Move changes--
- Forward Air: Landing lag: 17 -> 13

--Visual changes--
- Closed the mouth slightly on Jab's Finisher

--Fixes--
- You no longer lose all your charge if you're hit out of an Oil Panic release before a hitbox can appear.
- Fixed a stray white pixel on Forward Smash's fire tip