Rivals of Aether

Rivals of Aether

Mr. Game & Watch
Showing 71-80 of 81 entries
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Update: 12 Mar, 2020 @ 12:11am

v1.10
==Patch Notes==
--Move Changes--
- Jab Rework:
- Now has a finisher
- Rapid Jab Damage: 2 -> 1
- Initial Jab Damage: 2 -> 3
- Finisher plays after 3+ successive jabs
- Can cancel into other attacks if you have jabbed only once or twice

- Forward Air: Explosion now has proper hitpause

- Side Special: Hitbox Active Time: 6 -> 8

- Side Special: 3 Hammer can not be parried (Mimics high shield damage property of original 3 hammer)

- Side Special: 5 Hammer Damage: 1x5 -> 2x5

- Down Smash: Endlag: 30 -> 28
- Down Smash: VS Aerial Angle: 250/290 -> 240/300

Update: 10 Mar, 2020 @ 2:07am

v1.9
==Patch Notes==
- Jab: Added tilt cooldown of 15 frames, can no longer cancel into tilts

- Up Tilt: Flag Hitbox Height: 57 -> 47
- Up Tilt: Flag Hitbox Width: 59 -> 49

- Neutral Air: Fishbowl Pre-final Hitbox Size: 66 -> 60
- Neutral Air: Fishbowl Final Hitbox Size: 74 -> 68

- Back Air: Final hitbox angle: 120 -> 135

- Up Special: Angle: 80/100 -> 100/80 (Launches away)
- Up Special: Trampoline Hitstun Multiplier: 0.2x -> 0.5x
- Up Special: Trampoline Hitbox Height: 80 -> 70
- Up Special: Trampoline Hitbox Width: 75 -> 65

- Up Smash: Endlag: 5 -> 7

- Down Smash: Endlag: 22 -> 30
- Down Smash: VS Aerial Knockback Scaling: 0.8 -> 0.4
- Down Smash: VS Aerial Knockback Scaling: 290/250 -> 250/290 (Launches towards wall)

Update: 9 Mar, 2020 @ 7:38pm

v1.8
==Patch Notes==
--Move Changes--
- Dash Attack: Sweet spot Knockback Growth: 0.5 -> 0.4
- Dash Attack: Sweet spot Damage: 10 -> 8
- Dash Attack: Sour spot Knockback Growth: 0.4 -> 0.3
- Dash Attack: Sour spot Damage: 6 -> 4

- Neutral Air: Landing lag: 6 -> 8
- Neutral Air: Hitbox creation frames: 5/10/15/20 -> 7/12/17/22

- Forward Air: Hitbox size: 105 -> 100

- Back Air: Body Hitbox Priority: 1 -> 2
- Back Air: Pre-final hit Knockback: 3 -> 4

- Up Special: Trampoline Hitstun Multiplier: 1x -> 0.2x

- Forward Smash: Startup: 15 -> 20

--Minor but I document everything lmao--
- Up Tilt: Removed an extra pixel from ear when facing left

Update: 8 Mar, 2020 @ 11:58pm

v1.7

==Patch Notes==
--Move Changes--
- Down Smash: Airborne Opponent Hitbox Knockback: 6 -> 4
- Down Smash: Airborne Opponent Hitbox Knockback Growth: 1.0 -> 0.8

Update: 7 Mar, 2020 @ 1:42am

v1.6

==Patch Notes==
--Move Changes--
- Jab: Knockback Growth: 0.1 -> 0

- Dash Attack: First Hitbox Knockback: 8 -> 9
- Dash Attack: First Hitbox Knockback Growth: 0.6 -> 0.5
- Dash Attack: Second Hitbox Knockback: 7 -> 8

- Up Tilt: Second hit knockback: 10 -> 9
- Up Tilt: Second hit Knockback Scaling: 0.4 -> 0.2

- Down Tilt: End lag: 32 -> 28 frames

- Up Air: Vertical shift: 35 -> 40
- Up Air: Full range: 175 -> 200

- Forward Air: Knockback Scaling: 0.6 -> 0.7

- Down Air: Second Hit - Removed Angle Flipper 3
- Down Air: Second Hit Angle: Flipper 3 -> 60
- Down Air: Second Hit Knockback Growth: 0.5 -> 0.6

- Up Smash: Redid Hitboxes, now on same level and same size
- Up Smash: Normalized values between hitboxes
- Up Smash: Now properly animates the swing, instead of going straight to end state

- Forward Smash: Startup: 17 -> 15 frames

- Neutral Special: Long Serve Horizontal Speed: (7-9) -> (8-10)
- Neutral Special: Long Serve Initial Vertical Speed: (3-4) -> (2-3)
- Neutral Special: Fifth serve End Lag: 67 -> 57

--Sounds--
- Down Tilt: Second hit sound effect changed from weak to medium

Update: 6 Mar, 2020 @ 8:27pm

v1.5

==Miscellaneous==
- Added Otto support

Update: 5 Mar, 2020 @ 8:25pm

v1.4

==Miscellaneous==
- Added Abyss Runes!

Update: 4 Mar, 2020 @ 10:32pm

v1.3

==Move changes==
- Up Tilt: Second hit KB Growth: 0.55 -> 0.4

- Dash Attack: 2nd Hitbox duration: 24 -> 18 frames (Third movement no longer deals damage)
- Dash Attack: Distance decreased by 15

- Forward Air: Explosion Damage: 12 -> 9
- Forward Air: Knockback Scaling: 0.5 -> 0.6
- Forward Air: Size of hitbox increased by 5

- Down Special: Release max range decreased by 12

- Forward Special: 6 Hammer no longer lights enemies on fire
- Forward Special: 6 Hammer Damage: 6 -> 9
- Forward Special: 6 Hammer Knockback: 5 -> 6
- Forward Special: 6 Hammer Knockback Growth: 0.9 -> 1.0
- Forward Special: 6 Hammer Hitpause Growth: 0.6 -> 0.7

- Forward Special: 7 Hammer now only heals if you hit the enemy with your hammer
- Forward Special: 7 Hammer Healing: 7 -> 14
- Forward Special: 7 Hammer Knockback: 6 -> 5
- Forward Special: 7 Hammer Knockback Growth: 1.2 -> 0.9
- Forward Special: 7 Hammer Hitpause Growth: 0.7 -> 0.6

==Sounds==
- Up Tilt: Varied hit sound effects between flags

==Bug fixes==
- When the Forward Air bomb is destroyed, the fizzle effect now appears where the bomb was, rather than on top of the enemy player
- Game and Watch's Down Special can now only absorb one projectile per frame, which would normally turn his bucket into a useless bottomless pit for the entire rest of the game.

Update: 4 Mar, 2020 @ 12:21am

v1.2

==Bug fixes==
- Take 2 of not absorbing zero damage projectiles.

Update: 3 Mar, 2020 @ 3:51pm

v1.1

==Stat Tuning==
- Neutral Special Pan Damage: 4 -> 5

==Mechanics==
- Forward Smash and Neutral Special no longer apply the burning status due to crashes on certain skin slots (7 and 10)
- The above applies for Kirby's copied ability as well.
- DSpecial should no longer absorb projectiles that do zero damage.