Garry's Mod

Garry's Mod

zs_obj_bluevelvet_v4
Showing 1-6 of 6 entries
Update: 13 Sep, 2016 @ 7:29am

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Update: 27 Feb, 2014 @ 7:13am

[header]Description[/header]

    [li]HDR and cubemaps enabled.[/li][li]Developed the human spawn and moved both human and zombie spawns.[/li][li]Modifications in general throughout the map.[/li][li]Fixed players not getting teleported in a certain area.[/li][li]Doors at hacking sequence can no longer be closed once opened.[/li][li]Removed the boarded entrance as it served no useful purpose.[/li][li]Added a new zombie spawn which is enabled once humans finish hacking.[/li][li]The door at the fence area opens 7.5 seconds after hacking completes.[/li][li]Fixed doors at blowtorch sequence being able to be broken.[/li][li]Delay of blowtorch working again has been increased.[/li][li]The train will destroy any barricade in it's path instead of damaging them.[/li][li]The first gate in sewers is no longer opened via valve but just an automated sequence that takes roughly 45 seconds.[/li][li]Added a zombie spawn which is enabled when the first sewer gate sequence gets initialised.[/li][li]Added a second gate which requires a switch to be pressed before activating the second sequence which takes just as long.[/li][li]Added a zombie spawn which is enabled when the second sewer gate sequence gets initialised.[/li][li]Added another small requirement to get to the final area.[/li][li]Fire no longer damages players, but a trigger_hurt which does fire damage over time will affect humans only.[/li][li]When machine begins to self-destruct all further zombies that spawn are classic zombies.[/li][li]Several other small changes.[/li]

Update: 3 Jan, 2014 @ 8:48am

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Update: 3 Jan, 2014 @ 7:16am

1.10 Damage multiplier. Staying too far behind will result in a teleport just like zombie escape maps. Added a couple more ammo boxes and items to make up for the fact that you don't get the first wave purely for racking points. Humans have 30 seconds to prepare a barricade when they trigger the hack sequence. Hacking process is 20% faster. Redesigned how humans/zombies progress from this point. Changes to blowtorch sequence. Changes to elevator sequence including it staying open longer. Increased speed at which the gate in the sewers can open. Changed the Run

Update: 1 Jan, 2014 @ 5:54am

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Update: 1 Jan, 2014 @ 4:42am