RimWorld

RimWorld

Altered Carbon 2: ReSleeved
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Update: 3 Sep, 2020 @ 10:12am

1.2 - (03/09/2020):

What has changed?
- Sleeve grow time and biofuel requirement has been cut by 50%.
- Sleeve incubator no longer needs an AI core.
- Sleeve incubator costs less energy to run.
- Sleeve incubator stores less biofuel, as a result of sleeves needing less.
- New Icons for the sleeve incubator.
- Fixed UI icon size of the incubator.
- Psychic sensitivity is no longer saved to a stack.
- Empty stacks do now stack up to 25 so they wont clutter your storage.
- Destroyed stacks do no longer save information to your save files.

What is new?
- Added the sleeve casket! A medical bed that freezes needs!
- Added compatibility for the mod "[SYR] Individuality"
- Added permits when a stack with a royal title is resleeved to call in neuroformers.
- When using a resurrector serum on a dead pawn who is saved on a stack, the resurrected pawn is now considered a copy.
- Brain templates! These items can be installed into an incubator to give a sleeve certain bonuses to skills and capacities. These bonuses to do not carry over to other bodies with the stack! For now there are three you have to spawn in with the Dev Menu.
- Starting scenario so you can jump right into the game with two starting pawns who have stacks and some AC weapons!
- New context menu option when you right-click a stack to destroy it.
- Mod options to disable the armour and weapons. By default they are enabled and you can disable each weapon separately.
- I think I fixed the OgreStack problem in Rimworld 1.1. (I think!)
- Tribute collectors can now take empty stacks.
- Tweaks to sleeve casket.
- Added new races that cant be grown, etc.
- Added a ambient sound to the sleeve growing vat.
- Added patches for all Empire traders to sell and buy empty stacks!

And like always, a lot of bug fixes!

Update: 22 Aug, 2020 @ 1:25am

- 1.1 - (22/08/2020):
- Added initial support for race mods.
- Sleeve grower UI now shows what hair and skin colour button you have selected.
- Stacks are now integrated into Royalty DLC more. The player will get stacks from the empire.
- Stack related traits now conflict. This should prevent pawns from spawning with two traits that make no sense together.
- Royalty Permits now carry over with stacks.
- A failed sleeve can no longer be opened and spawn a finished sleeve.
- When a sleeve dies in the incubator either due no energy or no biofuel, a message is displayed and a sound is played, similar to Oskar's insect vat.
- The skin and hair colour button you have selected now has a thicker border so you know what you have selected.
- Added "wrong race thought"
- Fixed translation key errors.
- Fixed tribal start pawns spawning with stacks.
- Multiple fixes to reported error logs.

Update: 16 Aug, 2020 @ 8:50am

- 1.0.2 - (16/08/2020):
Fixed multiple bugs, reworked how relationships are stored, added chance that wiping of a stack fails and the stack is destroyed. Lowered sleeve incubators health, fixed issue with the "MedPod" mod.

Update: 14 Aug, 2020 @ 12:00pm

Fixed preview image again, now its right. Sorry.

Update: 14 Aug, 2020 @ 11:27am

- 1.0.1 - (14/08/2020): Fixed weapon prices.

Update: 13 Aug, 2020 @ 11:36am

Fixed preview pictures.

Update: 13 Aug, 2020 @ 10:53am

Small fix for about.xml.

Update: 13 Aug, 2020 @ 10:40am

Added some missing things for the 1.1 version of the mod.

Update: 13 Aug, 2020 @ 10:04am

Added lines and links to the about xml. Nothing of interest for the player.

Update: 13 Aug, 2020 @ 9:11am

[Auto-generated text]: Initial upload.