RimWorld

RimWorld

Altered Carbon 2: ReSleeved
3,145 Comments
Salad_Snek 11 hours ago 
yeah just confirmed it with just this mod it also isn't an issue
Helixien  [author] 11 hours ago 
@Phanlix: Rather sure thats another mod causing that.
Salad_Snek 11 hours ago 
@Phanlix not seeing this on my end but all my mods are enabled
Salad_Snek 11 hours ago 
Thx Helixien <3
Phanlix 11 hours ago 
On trying to fertilize an ovum, it refuses to be fertilized, and cannot be implanted into a vat. Disabling altered carbon causes it to work again. So right now, sleeve growing and anything to do with artificial fertilization seems to be pooched.
Helixien  [author] 11 hours ago 
@Mr. Grey: Probably not enough time has passed. You can disable the quest requirements for the research in the mod options.
Helixien  [author] 11 hours ago 
@mystery man: It does not.
Helixien  [author] 11 hours ago 
Update being pushed right now that should fix the reported issue (minus the quest, that works fine it seems to be some sort of mod conflict.)
Phanlix 14 hours ago 
So... there appears to be an issue with vat growing a new sleeve. The sleeve in the vat is requiring nutrition for some reason, and dies long before a sleeve can be created. Then it seems to be automatically trying to repurpose the sleeve of the dead baby sleeve and just sits there. I can send the screenshot or save game or whatever to prove this is happening, but when you select the gestating sleeve you can see it's nutrition going down under needs. This is with full loaded neutro. I hope it's an easy fix. So far have not noticed any issues with the stack mechanics which is what's most important. THANK YOU FOR THIS MOD! o7
mystery man 17 hours ago 
does this perchance touch the code for vatgrowing, i can't put any ovums in any vat, even with max nutrition
Mr. Grey 20 hours ago 
The quest did not trigger for me so i tried with the devmode/quests and it says next to the raid power [not now]
Mister Jay - Dk 23 hours ago 
Man, I had assumed it was going to take a bit to update to 1.6, but this is a nice welcome. One of my favorite mods; Just love the systems and mechanics.
Mister Jay - Dk 23 hours ago 
@oto45 You should probably make a proper report then.
Doggias 23 hours ago 
sorry *revive raiders with exotic genelines
Doggias 23 hours ago 
I'm getting the same errors as Corvux, which is awkward timing because I was trying to clone raiders X.X
something about duplicate stack traces (ha)
oto45 21 Jul @ 1:46am 
does not work with tweaks galore. keeps crashing game. Also does not work with Smart Speed. it substantially slows the game down. this Mod is kinda incompatible with most mods. looks quite heavy crashing. causes alot of crashes in game.
Ocomunepom 20 Jul @ 12:59pm 
there something whit the sleeve casket, i dont know if it suppose to be possible, but chilf birth can be initiated in them, canceling on the spot since it work a bit like a cryo
Echo008 20 Jul @ 2:41am 
Ok, sorry, i had assumed since it showed as 1.6 compatible it would also be odyssey compatible.
Helixien  [author] 19 Jul @ 10:46pm 
@Echo008: It says, in the changelog, that this is a 1.6. There is no Odyssey support yet.
Blacklist897 19 Jul @ 10:42pm 
armors are missing vacuum resistance
Corvux 19 Jul @ 10:13am 
Hmmm, for some reason, Re purposing corpses to sleeves has stopped working mid save. Not entirely sure why.
Echo008 19 Jul @ 9:56am 
I think you forgot to add vacuum resistance to the armors, seeing as they have toxic enviroment resistance and seem to me to be completely sealed.
Mr. Grey 19 Jul @ 9:49am 
Are there must have mods needed for this one?
neisany 19 Jul @ 6:01am 
@lovHeart041 yeah man its a known issue at the moment Salad_Snek and I have both mentioned it and the author @Helixien (who is amazing) has acknowledged it.
LoveHeart041 19 Jul @ 3:04am 
just wanting to check if im crazy. after waiting 30 days the grown sleeve was a baby. was that meant to happen? and if so do i just take care of it like a regular baby, i mainly ask cuz i noticed i couldn't put it in the growth vat to speed up the growing process
Claiming_Herald 18 Jul @ 10:25pm 
That was so fast, boss. Great job!
Dallas Dog 18 Jul @ 8:38pm 
o7
Ampaz 18 Jul @ 2:35pm 
Is there an option for just getting the style pack? It looks really nice
wheeliedan 18 Jul @ 1:44pm 
My all time favorite mod, thanks for updating!
Astraos 18 Jul @ 12:44pm 
@calypso same! was trying to figure that out all day lol
mcnamara.ac 18 Jul @ 12:20pm 
Great mod! Is there a way to set it to only cremate corpses without a stack?
calypso 18 Jul @ 9:50am 
I got hayabusa armor from somewhere. It was marked that it's from this mod. However, I can't find any info on this page and I can't find any info in the game either. Is this a hidden armor?
neisany 18 Jul @ 4:38am 
@Helixien My guy you are AMAZING!
Dr. Internet 18 Jul @ 12:39am 
One of my must-have mods, thanks for the update!
Helixien  [author] 17 Jul @ 10:40pm 
@Salad_Snek: We are checking already, shouldnt have to wait too long.
Salad_Snek 17 Jul @ 10:33pm 
@neisany I would just say don't grow a sleeve from scratch until we get a fix
neisany 17 Jul @ 6:40pm 
@salad_snek I have the same issue
Wintermist 17 Jul @ 3:23pm 
It seems that if you install a stack, it wants to remove the pilot implant from oddysey
FotisP68n 17 Jul @ 3:22pm 
"Archotech stack
FotisP68n 17 Jul @ 3:21pm 
Also wondering about the question from Smeengie, What happens to mechanitors, and what about their empire status? Also how do I get an architect stack?
DerMuffinMann 17 Jul @ 7:43am 
I mean no @Crippled-Knight I had that once too and then had to start the quest via the console
Crippled-Knight 17 Jul @ 4:09am 
If you miss this mod quest will it ever appear again?
Salad_Snek 17 Jul @ 12:28am 
So i just did some testing with just this mod and Its dependencies. It seems that when you grow a sleeve it dies of malnutrition in the gestator and switches to repurposing corpse which causes the sleeve to be finished as a one year old.
daft punk 16 Jul @ 1:35pm 
Rejoice!
Helixien  [author] 16 Jul @ 12:19pm 
@Warbeast: There is no reason for this to be related to our mod, sorry
Warbeast 16 Jul @ 9:15am 
@indifferent anti antichrist i have randy, but its 2 seasons with no caravans or trade ships now, i have never gone half a season without them in the past.
OhhhhMama 16 Jul @ 6:59am 
@Renay Edor, have you tried unsubscribing, then resubscribing?
Renay Edor 16 Jul @ 6:43am 
oddly enough this mod isn't showing it's updated to 1.6 for me yet, when clearly people are playing this in 1.6... oh well! If you say it doesn't have proper odyssey support yet then i'm content with waiting :D Thanks for all the work you've done on the mod, and I look forward to what comes next <D
自Smeengie由 16 Jul @ 3:43am 
Hey I was wondering how a Mechlink works with the stacks. Does it get preserved like the psycaster abilities or whenever I give my mechanitor a new body do I need to get them a whole new mechlink?
Janeway 15 Jul @ 7:59pm 
can you needle cast from orbit?