Garry's Mod

Garry's Mod

rp_liverfailure_kidneydagger
Showing 1-9 of 9 entries
Update: 6 Apr, 2022 @ 10:11am

This map is no longer supported

Update: 22 Jun, 2021 @ 12:38pm

Particles Update. No need to explain further....

Update: 1 Jun, 2021 @ 5:08pm

Changelog

QoL - Fixed another door link
QoL - Mounted several missing decals into the map build
QoL - Fixed several non functioning areaportals, Should increase performance a little more
QoL - Fixed a couple of lights that merged with the gamemode filters and hid important details
QoL - Improved propagator bunker vents so now you don't need to jump to get inside of them + the doors are breakable brushes instead of just doors
QoL - Fixed changeshop door getting stuck(maybe)
QoL - Removed the steam pipe sounds in the plaza


Update - Garage at the fort area is now accessible
Update - Kush flat easter egg added somewhere on the map + new radio

Update: 17 May, 2021 @ 2:43pm

Changelog:

QoL - General technical modifications edits
QoL - Removed fire from the statue event
QoL - Added more posters and included the all benefactors on the credits board and the workshop page
QoL - Removed the doors link between the biomess/lunch planet and hothouse interiors that created a bug
QoL - Fixed 'Darkshop' doors chance of getting stuck in one another
QoL - Minor update to the 3D skybox
ShitQoL - Removed all the watermarks and added a furmandant secret watermark of my pfp somewhere in the map to taunt my haters
QoL - Changed the soundscapes of the outside for a better atmosphere

Update - Added a new fallout bunker interior that can be used by the Propagator as a toxic club with the name "The Toxidrome"
Update - Added a medium sized hall for the upcoming 'Monk' fate with a lectern and an altar behind snuffshop
Update - Replaced the warehouse near arms and turned it into a new interior of a water treatment facility
Update - Added a bar behind "House of Pain"

Misc - Added yet another haunted tv secret
Misc - Added an inaccessible garage to the kommbunker area
Misc - Added an interactable jukebox to the new bar interior
Misc - Added an interactable DJ boot to the new propagator club(See screenshots for controls)
Misc - Changed one of the White Waking songs of the hospital radio to another song by the same band

Update: 16 Apr, 2021 @ 9:09am

Changelog:

QoL - Removed an unwanted texture
QoL - Updated some of the posters
QoL - Replaced the padded cell console buttons from models to brushes. the cell console buttons are also damage activated so if you want to one to be pushed you can just shoot or hit with a melee(does not apply to the PA console and can still be activated regularly)
QoL - Reduced firepit damage input(will still instantly kill you)
QoL - Added a grill to whatevername shop is in the same place of house of pain
QoL - Added a couple more smiting stations

Update - Added a new event to the plaza statue(Can be activated via the event room)

Deleted - Acid rain event is removed

Update: 13 Apr, 2021 @ 11:18am

Changelog:

QoL - Kommandant emergency event is permanently disabled and will be initiated via the gamemode.
QoL - Improved kommandant gramophone
QoL - Minor update to the atmosphere and level design
QoL - Reduced triggerhurt damage in some of the areas and added in more that were missing
QoL - Increased the width of the trigger_hurt of the tesla zapper
QoL - Added more hazardous environments
QoL - Added a ladder to the vent that leads to the mad scientist lab
QoL - Mad scientist lab has a little more privacy
QoL - Sewers cultists/burgs base metal door is now breakable after absorbing enough damage(1000 HP)

Update - 'Arms' factory reworked
Update - Added a checkpoint with barbed wire fences to the kommbunker
Update - Replaced the leeches pool with radioactive water
Update - Edited the following shops and added or expended backrooms: Cageshop, Darkshop
Update - Replaced the unused interior next to the tools factory with another shop(Snuffshop)
Update - Added working grills for the all the dealer shops
Update - Added a loony(lunatic) padded cell to the kommandant office and added a console that can turn off the lights and play a looping kiddie music to it for mental torture(laughs in kommandant)

Misc - Added a "Dark & New Wave" radio to the mines area
Misc - Added a "Coldwave/Doom Postpunk" radio to the playground area
Misc - Replaced the second song of the radio hospital with another version of white waking and moved into the bounds of the map so it can be picked up
Misc - Added two more songs to the kommandant hidden room PA console
Misc - Added an inaccessible window in the plaza of a room with a skeleton watching a dead TV
Misc - Added three watermarks and a couple of harmless easter eggs(the watermarks are not easter eggs just my way of claiming the work is mine)
Misc - Added screenshots for dummies to the workshop page that explain how to use the radios and the kommandant PA console
Misc - Added two new posters and billboard for the city(Made by Lennyface.exe)

Update: 28 Mar, 2021 @ 10:35am

Changelog:

QoL - Fixed the missing nodraw face in the cultists spawn
QoL - Patched a performance leak and applied more optimization to the level
QoL - Fixed a couple of textures that broke immersion
QoL - Removed the fog for giving a bad effect in the 3d skybox
QoL - Removed the AC prop that forced you to climb the ladder near the hotel
QoL - Added lanterns to the railroads
QoL - Minor overhaul update to the ambience(particles, sounds, et cetera)
QoL - Added hazardous environments(exposed electrify, radioactive surfaces and liquids, tesla zapper, et cetera)

Update - Added a button to the prison in the kommandant office
Update - Improved the arch and portal effects for the ancient chamber
Update - Added an arch to the mines
Update - Added an arch to the motel district
Update - Minor rework update to the sanitars caslte/fort
Update - Added a lockdown system for the kommandant
Update - Added a live heart compartment


Misc - Removed the slayer chamber
Misc - Added a music box tv easter egg
Misc - Removed ritual room radio and added 2 new ones in 2 different locations

Update: 2 Feb, 2021 @ 7:44pm

Changelog

*Improved lighting to the maximum
*Added more decor to the streets
*Edited the cultists area and created a promo to the ritual sites
*Added props to the 3D skybox
*Added a fog and dynamic clouds
*Added a new console for the kommandant and added another PA tune for it(will be improved in the future with more stuff)

Update: 25 Jan, 2021 @ 6:37am

Changelog

*Major overhaul update to the textures of the majority of the map
*Changed skybox and lightings to give the map a more hellish post apocalyptic theme
*Minor overhaul update to the hospital
*Minor overhaul update tor he sewers
*Removed the two admin rooms that existed and replaced them with one of my own that can be accessed via the map but requires noclip(Check pictures on how to get there)
*Added a couple of events that can be activated there:
1)Prewrath - Will change the moon into a blood moon, start a solar flare and rain blood
2)Acidic Rain - Exactly what it sounds like but harmless
3)Industrial Ash - Will activate an effect of industrial ash falling from the sky
*Removed some of the interiors and replaced them with 6 warehouses, 6 pawn shops, 1 slaughter hosue,
*Added more decor of: gore, corpses and bodybags, radiocative barrels and substances, cancer/rot growths and molds, and more horrific things
*Replaced all the old water textures with blood
*Added an ancient chamber that can accesced via an arch portal in the playground. In sandbox it can be activated via the event room, in the server it will be activated when rot level reaches 95% and deactivate when rot level is lowered.
*And more