Arma 3
TTS Beam Laser
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Update: 12 Mar, 2022 @ 7:32pm

New features:
- Added lethal radius and damage radius parameters to 'fn_beam'.
- Added 'Lethal radius' and 'Damage radius' sliders to 'Beam Laser Strike' and 'Orbital Bombardment' modules.
- Infantry units within the lethal radius of the laser will now be vaporised.
- Structures within the lethal radius of the laser now have a chance to catch fire.
- A crater is created when the beam impacts terrain.
- Implemented CBA settings support. The script now requires CBA.
- Added various CBA settings to customise/disable newly added features.

Effect tweaks:
- Destroyed objects within the lethal radius no longer have damage effects to prevent large lag spikes when destroying lots of buildings.
- Added a shockwave particle on beam impact.
- Camera shake is now applied up to 2km away and lowers in intensity the further away the player is.
- The bright flash on beam impact is now only shown when the player is within 2km and looking towards the impact point.
- Camera shake, flash and blur effects are no longer shown in spectator mode or while using the Zeus interface.
- Explosion particles are now created from the laser impact point instead of the terrain beneath it.

Misc:
- The script now checks for 'ace_medical' rather than 'ace_main' so it should work for versions of ACE that have medical functions removed.
- Fixed a bug where the laser could sometimes get deflected in strange directions when bouncing off buildings.

Update: 23 Nov, 2021 @ 5:53pm

- Fixed 'Disable beam damage' parameter for ZEN modules enabling damage instead of disabling it.

Update: 21 Nov, 2021 @ 4:35am

- Added colour picker to 'Beam Laser Strike' and 'Orbital Bombardment' ZEN modules.
- Added colour presets to 'Beam laser Strike' and 'Orbital Bombardment' editor modules.
- Changed 'Beam Laser Strike' module to server only and used remoteExec instead in order to prevent beam laser triggering late for JIP players.
- Fixed 'Rainbow mode' parameter for 'Orbital Bombardment' editor module using name and description of 'Disable beam damage' parameter.

Update: 17 Nov, 2021 @ 10:11pm

- The orbital bombardment is now limited to a maximum of 10 strikes per second. Delays shorter than 0.1s will be increased to 0.1s.
- Cleanup for orbital bombardment is now done individually for each strike instead of all at once at the end of the bombardment.
- Orbital bombardment can now be aborted by setting the 'tts_beam_stopOrbitalBombardment' variable to true.
- Added a new parameter to the 'Orbital Bombardment' ZEN module which can be used to abort currently active orbital bombardments (using the variable above).

Update: 9 Nov, 2021 @ 4:32am

- Cleaned up ZEN functions a bit.
- Redid support for TTS Effects AIO so it should work as intended now.

Update: 6 Nov, 2021 @ 10:09pm

- Fixed default settings for modules having incorrect types. Beam Strike and Orbital Bombardment modules should not cause errors when using default settings anymore.

Update: 31 Oct, 2021 @ 5:17am

Applied changes from script version:
- Removed delay before ZEN module initialisation so modules should appear in Zeus instantly now.
- Cleaned up ZEN related functions to be more consistent with other TTS scripts.
- ZEN modules are now under their own category 'TTS Beam Laser' instead of 'Fire Support' so it is easier to find and doesn't clutter up the other fire support options.
- Fixed an issue that was causing close consecutive beam strikes to destroy the sound emitter from the previous strike.
- Added 'blue' colour back in the ZEN module colours list.
- Added a new function 'fn_orbitalBombardment' and a complementary ZEN module because overkill is underrated.

Mod version specific changes:
- Renamed 'TTS Beam' category to 'TTS Beam Laser' for consistency.
- Added 'Orbital Bombardment' editor module.

Update: 19 Oct, 2021 @ 3:25am

- Added README file.

Update: 14 Oct, 2021 @ 3:42am

- Added stringtable support to allow the script to be translated. If you are willing to help translate the script into another language, contact me in my Discord!

Update: 9 Oct, 2021 @ 6:09am

- Added compatibility for upcoming AIO mod.