Rivals of Aether

Rivals of Aether

Carcossant
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Update: 26 Oct, 2023 @ 2:42am

v0.125

Carcossant Patch Notes


- Parasite Level 0 Dash Speed: 6.5 > 6
- Parasite Level 0 Initial Dash Speed: 7.5 > 6.5
- Parasite Level 1 Initial Dash Speed: 7.8 > 7.5

- Ftilt Whifflag: 15 > 18

- Up Tilt Hitbox Size Reduced Slightly
- Up Tilt Whifflag: 15 > 20

- Dtilt Whifflag: 14 > 18

+ Fstrong KBS: 1 > 1.05
+ Fstrong Base Hitpause: 16 > 13
- Fstrong BKB: 9 > 8

+ Dstrong Startup: 20 > 19
- Dstrong BKB: 9 > 8

+ Nair Hitpause Scaling: 0.4 > 0.6
- Nair KBS: 0.7 > 0.65

+ Fair Hit 2 Starting Frame: 23 > 22

+ Up Air (Weak Hit) Base Hitpause: 8 > 6
- Up Air (Tipper) KBS: 0.9 > 0.8
- Up Air (Tipper) Active Frames: 4 > 3
- Up Air (Tipper) Hitbox Size reduced slightly
- Up Air (Weak Hit) BKB: 7 > 6
- Up Air (Weak Hit) Active Frames: 12 > 8
- Up Air Endlag: 9 > 12

- Down Air Spike Hitbox is now a small tipper
- Down Air Spike Active Frames: 3 > 2
- Down Air Weak Hitbox Width reduced slightly
- Down Air Endlag: 8 > 12
- Down Air Weak Hit Angle: 60 > 55
- Down Air Hit Lockout: 10 > 20

= Nspec recall is now 50% slower
- Nspec Startup: 8 > 13
- Nspec Damage: 5 > 3
- Nspec Hitbox Size reduced by 20%

- Fspec (down-angled aerial) can no longer slide from 1 end of the stage to the other (only half)

+ Up Spec (Last Hit) Base Hitpause: 12 > 10
- Up Spec (Last Hit) BKB: 8 > 7
- Up Spec (Last Hit) Hitpause Scaling: 0.6 > 0.7

- Dspec Endlag: 21 > 25
- Dspec Armor now starts on frame 3 and ends when the hitbox becomes active (instead of lasting the whole move)

Update: 5 Dec, 2022 @ 9:57pm

v0.122

Nspecial hitbox mask changed from sprite to -1

Update: 4 Nov, 2022 @ 4:48am

v0.121
- added Abyssant alt on slot #2
- Abyssant alt has a special nspec graphic
- Carcossant visuals that follow them to denote parasite level modified to be more visible
- Alts with dark colors adjusted to be more visible (including HUD elements)
- Hud BG for parasite level no longer pure black. Now is slightly transparent.

Update: 13 Aug, 2022 @ 4:08pm

v0.120

Dattack
- dattack endlag 11>14
- dattack no longer affected by momentum, and thus level 3 is no longer cracked.

Uspecial
= uspecial made more consistent, should no longer have a chance of the enemy slipping out at bad angles
= Nspecial Burning Blade uses sprite for collision instead of mask for more accurate hit detection
+ Hspeed control on ground 0.2>0.5

Fspecial
------- fspecial now goes into pratfall on whiff
+ fspecial endlag readjusted now that the move has pratfall
+ fspecial active time 4>8 (this is actually to match the visual. beforehand the hitbox did not match.)

Fair
+ more consistent

Cult of the Hero
= Alt now has a special visual for the burning blade. Now its a boomerang!
Cult of the J
= New alt added for AWasteOfAName placing top 8 recently!


Update: 18 Apr, 2022 @ 9:39pm

v0.119
- Added AI (try your hand at facing a carcossant alpha! This elite soldier will not succumb to the parasite and starts off at max parasite!

- Added SFX on CSS like basecast

Update: 6 Feb, 2022 @ 12:35pm

v0.118

Updated CSS and Win Portraits. Brand new art!

Update: 19 Nov, 2021 @ 9:16pm

v0.117

- ftilt startup 7>10
+ ftilt endlag 16>8
+ vsp boost when hitting fair
- fair 2 hitbox angle 40>45
= Tilt stick fixed on Dair
= Fixed bug on NSpecial not disappearing during respawn and lasting way longer when hit.
= Reverted change on where NSpecial would disappear during galaxies

Update: 26 Oct, 2021 @ 6:50am

v0.116
Hitting NSpecial projectile will now have a visual effect and sfx.
NSpecial projectile now goes back when hit by a projectile.

Update: 14 Sep, 2021 @ 9:48am

v0.115

= Bair sfx fixed
+ dtilt startup 7-6
+ uspecial hitboxed fixed (actually this time) multihits should actually hit, and lead to the final hit.

Update: 6 Sep, 2021 @ 8:08pm

v0.114 "Krankees Update"

= added krankees skin "Cult of the Night"

- dair BKB 7>6
- bair dmg 5 and 5>4 and 5,
- bair kbs .3>.5 (combos less into itself)
- ftilt kbs .8>.65 (no more wacky ftilt)
- nair more active but a little laggier to simulate link nair more.
- uspecial range reduced, animation changed, angled visually to show which direction to DI.

+ uspecial damage 8>12 (must hit everything)
+ hitpause on fair 1 decrease helps link better to fair 2
+ angle flipper 10 on fair 1
+ fair 2 dmg 5>6, KBS .7>.8
+ startup on bair 10>6