Rivals of Aether

Rivals of Aether

Marina Liteyears
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Update: 15 Jun, 2021 @ 4:38pm

v1.5- Balance update! I am moving towards ideally making Marina competitive-worthy.
-Capped the top speed of front air and back air. This prevents Marina from zooming at ridiculous speeds either forward or backwards with her jets.
-Added a small vertical boost to front air so that Marina will stay in the air a bit longer (back air already had this boost).
-Marina's throw is much less broken. Originally, you could throw people off the ledge at 0% and kill them. Now, the initial throw is quite a bit shorter but the scaling with damage is much higher. So, your throws won't move people too far until you get some damage on them, then it'll compensate.
-The "Ahh... that's better" sound when Marina picks up a gem will no longer player over itself.
-Marina can now suicide kill off a cliff using the down air rockets successfully. Previously, if you tried this, only Marina would die while the opponent would live and could jump back up.

This is everything that I wanted to implement for Marina for the time being. If you have any suggestions, please tell them! In the mean time, I'll probably post this on the discord and see if anyone else has any other recommendations for helping Marina become competitive.

Update: 13 Jun, 2021 @ 6:29pm

v1.4. Added Alts. They may not be the best but they're done.


Planned implements for future updates...
-Cap for horizontal speed with front air and back air.
-Gradual descend with up air and neutral air.
-Balancing the throw by reducing the initial pushback so it doesn't instantly kill.
-Fix for playing of "Ah, that's better" twice at the same time.

Update: 8 Jun, 2021 @ 7:57pm

v1.3

Update: 8 Jun, 2021 @ 7:51pm

v1.2
-Fixed glitch where opponent would spawn invisible if you died holding them.
-Fixed another glitch where if you used "shake shake" right above the death barrier, Marina's shaking would lower the opponentinto the death barrier. The opponent would then die but then respawn instantly in Marina's hands in the death barrier again, leading to several rapid instantaneous deaths.

More quality of life updates on the way!

Update: 8 Jun, 2021 @ 3:33pm

v1.1. Minor Fixes
-Added the dash turn sprite. Sorry about that.
-Fixed a glitch where gems would leak sometimes when you grabbed the opponent.
-Fixed another glitch wherein Marina's various effects would spawn over enemies after grabbing. This now means that Marina can function in boss battle levels, wherein before they were riddled with glitches. If this problem persists for you, please let me know. I smoothed out a few things in the code and I'm not actually quite sure how I fixed this.


Remaining Known Glitches:
-If you die while holding an enemy, you turn invisible. I don't know why, but I'll be working on fixing this. The enemy's invisibility will reset after they die again.

Future Perks/Adjustments that will be added:
-Alts for Marina.
-Up Air and Neutral Air will eventually have the player gradually fall if you try to spam it. So, like after ten times or so. This is just to prevent stalling, but I still do want to preserve the fun of floating around.
-The "Ah, that's better," which sometimes plays twice, will be fixed.

Special thanks to THAG | Thara DE Main | Nuzl on the Rivals Extended Discord for pointing out a lot of these glitches. If anyone finds any more, please let me know. And, thanks for being interested and reading this!

Update: 6 Jun, 2021 @ 6:42pm

v1.0

Update: 6 Jun, 2021 @ 5:57pm

v1.0