DayZ
Dabs Framework
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Update: 7 Sep, 2023 @ 8:22am

- Rewrote some event manager code to be more reliable on server start

Update: 29 Aug, 2023 @ 6:36am

- Added built-in workbench plugins
- Create PriorityQueue type
- Added ButtonWidget::GetText impl for widget controllers
- Added Math::Epsilon
- Guid -> UUID
- Removed EntityNetLink (vanilla impl)

Update: 3 Jul, 2023 @ 3:49pm

- Prefabs would sometimes throw errors, causing Editor issues

Update: 22 Jun, 2023 @ 8:58pm

[Added]
- GUID class
Generates random, non-clashing GUID's using the same format as Windows
- DateTime class
Implementation of DateTime. Has useful functions like formatting to ISO dates and math operations for TimeSpan
- TimeSpan class
A sub implementation of DateTime. Used to represent lengths of time
- EntityLink class
Useful networking class to allow for Entities to be directly synced to clients without the use of additional RPC's

- ScriptViewMenu::HidesParentMenu
- Fixed lengh parameter to Encoding.ToHex

Update: 23 May, 2023 @ 5:46am

[Added]
- ScriptViewMenu type, uses UIManager and input management appropriately

[Fixed]
- ProfileSettings would not save string arrays
- NotifyPropertyChanged would be triggered multiple times for events

[Removed]
- Errors when deletions failed
- ScritpView::SetParent

Update: 16 Apr, 2023 @ 6:42pm

- Sorry for the double update. Addon builder is trash

Update: 16 Apr, 2023 @ 1:54pm

- Added UIScriptedMenu compat to ScriptView
- Cleaned up some code to remove old standard

Update: 14 Feb, 2023 @ 5:49am

- 1.20 Compatibility

Update: 5 Aug, 2022 @ 10:07am

Dabs Framework v1.1.3
[Added]
- MissionServer::OnPlayerJoined, a strange function that should definitely be in vanilla

[Fixed]
- Several bugfixes relating to 1.1.2 - including some settings in prefabs not working properly
- Event cooldowns not working properly
- Null ptr error on server shutdown

Update: 18 Jul, 2022 @ 11:11am

Dabs Framework v1.1.2
[Fixed]
- Events not being called (absolutely ZERO idea why this wasnt working)

[Removed]
- UseMouse, UseKeyboard and UseGamepad functions. They are not worth it, add your own implementation (its easy)