Rivals of Aether

Rivals of Aether

Venus (SSL)
Showing 1-10 of 10 entries
Update: 19 Jul, 2024 @ 12:41am

v1.7

Update: 15 Jul, 2024 @ 2:45pm

v1.7

i fixed a crash with the death effect whoops

Update: 28 May, 2024 @ 2:34pm

v1.6

= Updated portrait, CSS and preview art
= Updated knockback dust effect
= Renamed Venus in the victory screen to just "Venus"
+ Added new death effect
+ Victory background now gets colored with alts

Update: 22 Aug, 2022 @ 7:23am

v1.5

= Forgot to remove a test thing whoops.

Update: 10 Aug, 2022 @ 2:41pm

v1.5

General:
= Added unique dust effects (credit to Floral qua Floral for the original code)
= Removed compatibility with the SSL hud buddy cuz Venus has her own hud
= Pressing the strong button without a direction now counts as a "neutral" input, instead of a "left / right" input

B-Air:
- Added a 30 frame cooldown per use to prevent air stalling

Update: 24 Apr, 2022 @ 12:38pm

General:
= Sprites updated to Venus' current design
= While Venus is rising with swift jump, she won't be able to attack
= Added sound to swift jump
= While landing with the leap dash, Venus will flash and play a sound to indicate when to act for a swift jump/slide kick

Neutral Attack:
- Drain Rune attack lag increased (5 -> 8)
- Drain Rune endlag increased (2 -> 7)
- Release Rune attack lag increased (5 -> 8)
- Release Rune endlag increased (5 -> 7)
- Projectiles damage decreased (min: 4 -> 3 | mid: 8 -> 6 | max: 12 -> 9)
- Smack damage decreased (4 -> 3)
- Rune spawn damage decreased (5 -> 3)

Dash Attack - Ground:
= Whifflag added (how did i miss this lol)
- Sweetspot damage decreased (7 -> 5)
- Sweetspot base knockback decreased (8 -> 6)
- Sweetspot knockback scaling decreased (0.8 -> 0.6)
- Sourspot damage decreased (4 -> 3)
- Sweetspot base knockback decreased (6 -> 4)
- Sweetspot knockback scaling decreased (0.4 -> 0.2)

Dash Attack - Air:
= Whifflag added (seriously how)
- Damage decreased (7 -> 5)
- Base knockback decreased (8 -> 6)
- Knockback scaling decreased (0.8 -> 0.6)

U-ground:
- Startlag increased (5 -> 8)
- Endlaglag increased (8 -> 10)
- Damage decreased (6 -> 4)

F-ground:
= SFX frame delayed (4 -> 6)
- First half startlag increased (5 -> 8)
- First half endlag increased (8 -> 10)
- Second half startlag increased (5 -> 10)
- Second half endlag increased (8 -> 12)
- Second half base knockback decreased (7 -> 6)
- Second half knockback scaling decreased (0.9 -> 0.5)

D-ground:
= D-ground no longer destroys article 2s of other characters
= Added hitbox view for the heal range

F-air:
= The last attack came out a window too early (window 7 -> window 8)
+ When hitting foes, Venus will bounce up a bit
- All parts startlag increased (4 -> 8)
- All parts endlag increased (8 -> 12)
- All parts cancel time delayed (4 frames into endlag -> 6 frames)
- All parts damage decreased (attack 1: 4 -> 3 | attack 2: 5 -> 3 | attack 3: 7 -> 4)
- Last part base knockback decreased (8 -> 6)
- Last part knockback scaling decreased (0.8 -> 0.5)

D-air:
- Startlag increased (4 -> 8)
- Endlag increased (10 -> 16)
- Rapid spin damage decreased (3 -> 2)
- Final hit damage decreased (5 -> 4)

B-air:
= Fixed issue when holding B-air and waiting untill it's forcing Venus off will not spawn the hitbox
- B-air's leap now only starts 15 frames in, instead of instantly

Update: 13 Oct, 2021 @ 12:40pm

v1.2
you could say it's the REAL v1.2

GAMEPLAY CHANGES:
= B-air and D-tilt no longer crash the game on Chad's Gym
= Fixed bug where getting hit while using B-air will leave a solid article untill you make another Brick Rune
= Removed rune gauge promopt from CPUs
= Removed angle flipper from B-air and changed the way the hitbox spawns
= Tweak B-air's sending angles (forward: 150 -> 160 | down: 170 -> 225)
= Added base hitpause to B-air so you can see the DI lines
= Venus now no longer destroys articles of others

BUFFS:
+ N/A

NERFS:
- B-air hsp decreased regardless of which direction is held (forward: 8 -> 7 | up/down: 7 -> 6)
- B-air base knockback formula altered ( 8[bkb] + rune_charge * 2 -> 6[bkb] + rune_charge * 1.5)

VISUAL CHANGES:
= Updated thumbnail

Update: 10 Oct, 2021 @ 8:00am

v1.2

nothing really happened i just forgot to remove some stuff from debug_draw oops~

Update: 8 Oct, 2021 @ 7:37am

v1.1

not many changes but mostly worked on B-air (can you tell it's the last move i made?)

GAMEPLAY CHANGES:
= B-air and D-tilt no longer crash the game on Chad's Gym
= Fixed bug where getting hit while using B-air will leave a solid article until you make another Brick Rune
= Removed angle flipper from B-air and changed the way the hitbox spawns
= Tweak B-air's sending angles (forward: 150 -> 160 | down: 170 -> 225)
= Added base hitpause to B-air so you can see the DI lines

NERFS:
- B-air hsp decreased regardless of which direction is held (forward: 8 -> 7 | up/down: 7 -> 6)
- B-air base knockback formula altered ( 8[bkb] + rune_charge * 2 -> 6[bkb] + rune_charge * 1.5)

VISUAL CHANGES:
= Removed rune gauge prompt from CPUs

Update: 7 Oct, 2021 @ 3:26am

v1.0