Rivals of Aether

Rivals of Aether

bermaharajalela
Showing 1-8 of 8 entries
Update: 6 Nov, 2021 @ 10:31pm

v1.2

CHANGES
- Added 2 frames of startup to UAir
- Added a new alt?

BUG FIXES
- Made puddles significantly less demanding
- Fixed compounding lag when articles wouldn't despawn
- Fixed desyncs in multiplayer (for real this time! I playtested it)
- Fixed incompatibility with Adventure Mode

Dev Notes
Not a lot of major changes here, seemingly. But i'll tell you, fixing multiplayer desyncs cost me the better half of a week and forced me to retool a major chunk of his code. So i'll count it as a major patch.

Next patch I'm looking to overhaul puddle graphics!

Huge thanks to Hyuponia and LessTime for helping me playtest.

Update: 20 Oct, 2021 @ 3:25am

v1.11

- Increased landing lag on all aerials (significantly on fair)
- Decreased fair range
- Decreased fair active frames by 2
- Decreased (Increased?) puddle friction by 0.5

Quick balance patch, intended to get this lad into weeklies! If you're bummed out about the loss of the ludicrous fair, i'm adding it into the list of abyss runes coming soon.

Update: 18 Oct, 2021 @ 6:02am

v1.10

CHANGES

NSpecial behavior changed
- Getting hit exits spark mode
- Jumping exits spark mode

Puddle behavior changed
- Increased puddle accel rate
- Added a cap to the puddle speed
- Changed the way puddles display on screen
- Puddles are now affected by your skin

-Water being sprayed from FSpecial deals damage

-Jab and FTilt Endlag increased

-Bair hitbox size increased

-Fstrong hitbox size increased
-Fstrong knockback increased

- DStrong made more reliable
- DStrong can be jump-cancelled

-Fair hitbox size increased
-Fair sweetspot knockback and angle adjusted to be better
-Added 3 active frames to Fair

-Uair endlag increased
-Uair knockback decreased

BUG FIXES

- Bug where you can "hold" an attack in Spark form patched
- Bug that caused desyncs in online games patched (hopefully? do let me know if it's not working still)
- Puddles are more optimized (this should reduce lag even more, if you still have any problems let me know and i'll go back through again)


Dev notes

fixes mostly addressing day 1 feedback. i'll be trying to submit him to weeklies soon so expect another patch when that happens. do let me know what you think of the new puddle mechanics, i tried to strike a balance between it still being impactful, and it being absurd.

the phone rings louder.

thanks to vido games and artistofseer

Update: 12 Oct, 2021 @ 7:12pm

v1.03

fixed hurtboxes for fspecial and nspecial.

Update: 12 Oct, 2021 @ 7:47am

v1.02

- reduced startup for bair and changed knockback angle
- uair no longer gives you upward momentum (still has the vsp -1 on window 1)
- reduced volume of electric sfx
- jab no longer puts you in parry stun


last really rapid patch for today. expect a big balance patch around friday once the dust has settled.

Update: 12 Oct, 2021 @ 7:05am

v1.1

oops pressed wrong button sorry

Update: 12 Oct, 2021 @ 6:56am

v1.1

- emergency lag fix

puddles were lagging people out so i deployed a real quick patch to hopefully alleviate it a bit.

note that it makes the visuals a bit less clean (puddles don't rearrange when despawning) but it should make it playable if you were lagging before.

- dstrong no more sandbert vfx lmfaooo

Update: 12 Oct, 2021 @ 6:07am

v1.1