Rivals of Aether

Rivals of Aether

Mora
Showing 1-8 of 8 entries
Update: 18 Jan, 2023 @ 7:08pm

v1.6

FTILT startup decreased: 10 -> 8 (hitbox active frame 9)
FTILT damage decreased: 5 + 8 -> 4 + 6
FTILT hit 2 angle lowered: 55 -> 50
FTILT hit 2 knockback scaling decreased: 0.8 -> 0.7

FAIR damage decreased: 9 -> 7

UAIR final hit base hitpause increased: 4 -> 6
UAIR multihit base knockback increased: 5.5 -> 6
UAIR multihit hitstun multiplier decreased: 1.3 -> 0.9
UAIR multihit drift multiplier removed.
UAIR multihit SDI multiplier decreased: 1 -> 0.5
UAIR multihit knockback no longer bounces the opponent up when they are dragged to the ground by it. It can still be teched, though.

DAIR startup decreased: 8 -> 7 (hitbox active frame 8)
DAIR endlag decreased: 16 -> 10 (on whiff: 24 -> 15)
DAIR angle changed: 50 -> 55
DAIR base knockback increased: 7 -> 7.5
DAIR knockback scaling decreased: 0.45 -> 0.4
DAIR damage decreased: 6 -> 5
DAIR on-hit bounce timing adjusted to no longer be delayed.
Lament.

NSPECIAL damage decreased: 2 -> 1 (affects all knife moves)

USPECIAL slows down the player more during the startup as well as preventing descent.
USPECIAL knife throw knockback angle adjusted to match the other knife moves: 70 -> 55

Update: 20 Sep, 2022 @ 2:58pm

v1.5

Land time decreased: 5f -> 4f. This stat is near-universal and I have no idea why it was higher lol.
Pratfall Air Accel multiplier lowered: 0.85 -> 0.7

FTILT second hit ending lag increased: 12 -> 14 (21 on whiff)

FAIR Hitpause Scaling increased: 0.6 -> 0.8
FAIR ending lag increased: 9 -> 11 (17 on whiff)

DAIR startup increased: 7f -> 8f (comes out frame 9)
DAIR ending lag increased: 14 -> 16 (24 on whiff)
DAIR Base Hitpause increased: 6 -> 8

USPECIAL now reaches the peak of its height faster, meaning the late hit is far less active, about 1/3 decrease to total lifetime. Total distance remains roughly the same.
USPECIAL hurtbox has been increased in size during the late hit, to make it less disjointed.
USPECIAL endlag after hitting the early hit increased: 16 (minimum) -> 20 (minimum)
USPECIAL early hit Base Knockback increased: 6 -> 7
USPECIAL early hit Knockback Scaling decreased: 0.95 -> 0.85
USPECIAL late hit angle adjusted: 70 -> 80
USPECIAL late hit Knockback Scaling lowered: 0.5 -> 0.4
USPECIAL late hit Base Hitpause increased: 8 -> 9
Sorry.

FSTRONG visual and sound effects on-hit adjusted to more properly represent which hitbox is stonger.

Update: 5 Apr, 2022 @ 1:37pm

v1.4

Reverted April Fools update lol

Update: 1 Apr, 2022 @ 8:04am

v1.4


-Mora now has a new aesthetic to fit the rest of the TAGCord Affiliate characters!
-CSS Edited to reflect some of the changes.
-Adjusted maximum amount of needles Mora can hold without charging.
-Anti-cheat has been buffed.
-Reduced Dstrong Knockback Scaling: 1.1 -> 1.3
-Removed the champion alt, as we are no longer champions.
-Adjusted maximum amount of needles Mora can hold without charging.

Update: 18 Jan, 2022 @ 5:08pm

v1.3

DAIR startup 6f -> 7f (comes out frame 8)
DAIR endlag 12f -> 14f (18f -> 21f on whiff)
DAIR hitbox lifetime 3f -> 2f
DAIR hitpause scaling 0.4 -> 0.6
DAIR hitstun multiplier 1.1 -> 0.9

BAIR main hitbox base knockback 7 -> 7.5

USTRONG knockback scaling 0.75 -> 0.8
USTRONG hitstun multiplier 0.9 -> 1.0

DSTRONG base knockback 8.5 -> 8.0
DSTRONG knockback scaling 1.1 -> 1.05
DSTRONG animation frames slightly adjusted to better convey when the attack can be punished.
DSTRONG now uses a large hit fx.
Normal pills taken.

NSPECIAL now has a slight cooldown when throwing knives, 35 frames starting from when ones knife was thrown.
NSPECIAL knife base knockback 5 -> 4
NSPECIAL knife angle 70 -> 55
Above 2 changes apply to FTILT's special followup.

FSPECIAL grounded sourspot extra hitpause 40f -> 30f

USPECIAL sweetspot damage 12 -> 10
USPECIAL sweetspot knockback scaling 1.0 -> 0.95
USPECIAL sweetspot bounce distance and endlag decay more for consecutive bounces.
USPECIAL sourspot angle 60 -> 70
USPECIAL sourspot knockback scaling 0.6 -> 0.5

DSPECIAL endlag 15f -> 12f
DSPECIAL lifetime 4f -> 3f
DSPECIAL base knockback 9 -> 8
DSPECIAL angle 55 -> 60

Update: 28 Nov, 2021 @ 11:09am

v1.2

NSPECIAL's needle charge will be lost if you are hit out of the move by an attack that deals knockback.

DSPECIAL freeze time has been decreased. Min/Max time 75/150 frames -> 60/120 frames. Each knife stack is worth 20 frames of freeze instead of 25.

Overhead indicator for knife stacks has been aligned properly to Rivals 2x resolution.

"Finished" tag added.

Update: 2 Nov, 2021 @ 10:49am

v1.1

JAB hit 3 now reaches a bit higher to hopefully connect more consistently.

FTILT hit 1 startup time 8f -> 10f
FTILT hit 2 startup time 6f -> 8f

NAIR hit 1 Base Knockback 5 -> 4

FAIR Knockback Scaling 0.7 -> 0.65
FAIR Landing Lag 7 -> 8 (11 -> 12 on whiff) (FAIR's design was always supposed to be kinda high landing lag but really low endlag so you can combo without landing really well)

BAIR front hit Knockback Scaling 0.85 -> 0.8
BAIR front and main hit Hitpause Scaling 0.7 -> 0.8 (it has 10 base hitpause ok it wasnt THAT low)

USTRONG now works on Sylvanos. The move has been made more consistent hopefully.

DSTRONG endlag 18 -> 20 (27 -> 30 on whiff)

NSPECIAL no longer skips the pre-charge startup window if knives are fully charged. Fully charged knives now come out frame 13.

NSPECIAL, FTILT, and USPECIAL knives will be frozen when special is held quicker. 10f -> 6f

FSPECIAL's (ground and air) main hitbox is now a bit closer to Mora's body, making the move easier to contest.
FSPECIAL (ground and air) startup 15f/14f -> 16f/16f
FSPECIAL (air) sweetspot Extra Hitpause 30 -> 25

USPECIAL's momentum has been reworked. It now goes a bit higher, but the player has less horizontal control. In addition, the hitbox lasts far less long, and the move ends before Mora begins descending.
USPECIAL now bounces a bit higher when hitting the opponent with the early hit.

Both variants of FSPECIAL now have one frame of normal hitpause on the main hitboxes. Previously, they had no normal hitpause, only extra hitpause. There were reports of controller shake not stopping for some players after hitting this move. I'm unsure why, as I don't play controller, but this is my guess. Please let me know if this works, since I can't really test it well myself.

Outline flashing on opponents with 3+ stacks should go away more consistently when they are frozen or killed.

Fixed a bug that could allow Mora to freeze the opponent a second time in a row without hitting them with a melee attack.

Update: 29 Oct, 2021 @ 10:17am

v1.0