Gothic II: Gold Classic

Gothic II: Gold Classic

Velen 2.0 - A standalone modification for Gothic II
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Update: 19 Jul @ 2:32pm

- The pickpocketing system has been rewritten so that the saving time remains in the normal range (only takes effect when starting a new game!)
- Potentially fixed a bug that could crash the game during the finale
- The quiver is now correctly unequipped upon unconsciousness or death
- Quivers now recognize not just standard ammunition but also special ammunition, so the model is now properly adjusted according to the total count
- Blood splatter effects on screen can now be properly disabled when using 'Ninja'
- Experience gained from enemies is no longer halved when they are killed or knocked out by allies
- Correct names for arrows, bolts, and potions are now shown in the item focus as well, not just in the inventory (previously mostly just: 'Arrow', 'Bolt', 'Potion')
- Health and mana potions have been adjusted so that they now regenerate both a fixed amount and a percentage of the respective maximum value. This makes them especially more useful early on.
- Due to the above change, the gold value of several potions has also been adjusted
- Wolfgang's side quest can now be accepted retroactively
- Strength and dexterity requirements for all armor and helmets have been removed
- Display of the mod version number in the main menu has been moved; 'Version' renamed to 'Mod Version'

Update: 19 Jul @ 2:29pm

Update: 19 Jul @ 2:17pm

Update: 19 Jul @ 1:58pm

Update: 20 Sep, 2022 @ 10:23am

Italian translation has been added

Update: 20 Jul, 2022 @ 2:39pm

Update: 20 Jul, 2022 @ 1:49pm

- When you level up, you will no longer see a message telling you how much experience you need to reach that level, which used to show a minus value if you were above that value at the time of leveling up
- When you level up, the message that shows how much experience is needed to level up now takes into account any experience you already have
- When a character dies from poison or fire damage and the respective effect is still active, the life no longer counts down into the minus range, but then remains at zero
- The effects of the poison and fire arrows now also cause the damage in percent, which makes them more useful especially with stronger enemies, but the duration of the effect has been reduced by half in each case
- While Frank sits injured in the cave, he now no longer equips a weapon
- Quivers are now discarded upon death or unconsciousness even if the ranged weapon was previously in the hands, instead of being carried on the back
- The alchemist's clothing has received its own inventory model
- A bush that was visible in the great hunter's hut and a bush that was visible in the alchemist's house have each been moved (only effective after restarting the mod!)

Interesting for players who would like to play the mod via spine, but might not have been able to do so until now because they had problems with an extremely low framerate: This puzzle has finally been solved thanks to WoG member Roland54! A function that was responsible for unlocking a special achievement, which caused this problem if you were not logged into Spine while playing, has been rewritten, thus solving the problem! Thus, the modification can now finally be played by anyone via Spine without any problems!

(Sorry for the DeepL-Translation, I am too lazy right now :p)

Update: 6 Jun, 2022 @ 4:06pm

- The game no longer hangs up when NPCs try to read a note while sitting (this was often the case, especially with Jarvis).
- The key that can be found in the ruin now actually opens the chest in the same room (requires restarting the mod to take effect!)
- A tree next to the ruin that was floating far above the ground has been placed correctly (requires restarting the mod to take effect!)

Update: 23 May, 2022 @ 12:52pm

- Achievement: 'An apple a day' has been fixed and it needs less apples then before
- Unconscious characters do now equip ranged weapons and shields (shields sadly don't always work) after they stand up, also they take them from their enemies

Update: 18 May, 2022 @ 9:37am

Forgot to change the filename of the German scripts in the German ini-file.